Cyberpunk 2077 VR mod creator isn't ruling out making it free following DMCA from CD Projekt Red, but says it's kind of pointless now because people are pirating it to "punish" him

Cyberpunk 2077
(Image credit: CD Projekt Red)

The creator of the Cyberpunk 2077 VR mod that was recently taken down after a DMCA from CD Projekt Red isn't ruling out making it "free for everyone," but says it's become somewhat irrelevant since its removal has led to pirating, and some saying "I should be punished by having it stolen."

Modder Luke Ross is well known for his R.E.A.L VR mod framework, which brings VR support to over 40 games including Elden Ring, Final Fantasy 7 Remake and – once upon a time, before a separate DMCA from Take-Two Interactive – Red Dead Redemption 2 and GTA 5. However, his VR mod for Cyberpunk 2077 was recently pulled offline, with CD Projekt Red's vice president of business development, Jan Rosner, explaining that it's due to Ross charging for his mods, namely locking them behind a $10 Patreon subscription paywall.

Cyberpunk 2077

(Image credit: CD Projekt Red)

Besides, Ross says, "it's kind of become a moot point." According to the modder, after the Cyberpunk 2077 VR mod was "forcibly removed" from his Patreon page, "people afraid of losing VR support for their favorite games have started pirating and illegally exchanging the mod all over the Internet, brazenly saying that since I was not complying with CDPR's ToS, my work is now fair game and I should be punished by having it stolen. So in a sense CDPR already got what they wanted."

Looking around online on Twitter and on Ross' Patreon's page, it's certainly fair to say the modder has had his fair share of backlash. Some have called him "greedy" for wanting to charge for the mod, while others claim that they're going to "steal your mods from now on and tell everyone where to find them" in response to Ross not making the Cyberpunk 2077 one free to preserve its availability. I've also seen one person sharing a link to what they claim is a free download of the mod, which I'm not going to share here for obvious reasons, but you can understand Ross's frustration.

The modder still asserts that "I do not modify the content of the games, or try to sell an experience which is in competition with what the IP creators are producing," pointing out that "you always need to own the original game" to even use the VR mods. "In the end, when gamers are playing for example Cyberpunk in VR, they are not playing my mod. They are playing Cyberpunk, and loving it. How this could ever hurt the publisher and trigger free-or-kill reactions still baffles me," he says.

GTA feels more alive than Cyberpunk 2077 because Night City "doesn't feel like a real place," says former Fallout and Skyrim artist: "That aspect of it doesn't hit you on the same level at all."

Catherine Lewis
Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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