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  1. Games
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"It's so hard to balance a game for 14 million players ok": Peak devs ask for mercy after overpowered zombies rip players apart

News
By Jordan Gerblick published 7 November 2025

"Seriously some people got so mad"

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Peak mesa biome
(Image credit: Aggro Crab / Landfall)
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Shortly after nerfing Peak's overtuned zombies, the developer is asking players for patience as it works out how to balance a game with as many as 14 million players.

Team Peak dropped zombies into the climb as part of the co-op game's new Roots update this week, which sounds like great fun, but there was a ton of backlash from players who felt like they spawned too often, moved too quickly, and generally felt overpowered. Team Peak was quick to give zombies "a slight nerf," but in a video update, the developer candidly opened up about how hard it is to keep everyone happy with everyone includes 14 million players.

"We did a slight nerf on these zombies after some said they were pretty OP. Some of you think they weren't OP enough, so we're trying to find that little balance. They're still gonna kick your ass, don't worry, but they've been nerfed enough that you're still gonna enjoy the climb."

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  • Peak screenshot Peak is "not going to be a forever game," but the devs don't want to "leave anything on the table" either
  • Peak screenshot of pink and orange characters on a massive tree Peak's lead wants to keep its game "jam-like spirit" for future updates
  • Peak Peak devs originally borrowed from Zelda Breath of the Wild's climbing, but "everything changed" 1 week into development
about the ROOTS update - YouTube about the ROOTS update - YouTube
Watch On

In the above video at around the :39 mark, an on-screen banner reads: "Guys its so hard to balance a game for 14 million players ok. Seriously some people got so mad at us in forums guys it was insane."

It's probably a good time to note that Peak started life as a small side project created in collaboration between the devs at Aggro Crab and Landfall, and they almost certainly weren't expecting the level of viral success Peak has seen in the five months since launch. That's all to say, if you're one of the people being mean Team Peak, maybe remind yourself you're playing a video game. They aren't real zombies. They can't hurt you.

"We proudly wear the friendslop badge": Peak studio unpacks one of the biggest trends on Steam and beyond after studying games like REPO to find out what makes them fun.

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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