Call of Duty: Advanced Warfare director came up with Private Military Companies because he wanted to stop making real-life countries the enemy for his own security: "I don't want to have this problem anymore"

Call of Duty: Advanced Warfare
(Image credit: Activision)

Former Call of Duty director Glen Schofield decided to stop centering the series' antagonists around real-life countries partly for his own security.

Schofield's long and storied game development career includes co-founding Sledgehammer Games and, under the Activision umbrella, co-directing 2011's, Call of Duty: Modern Warfare 3, 2014's Advanced Warfare, and 2017's WWII.

Call of Duty: Advanced Warfare

(Image credit: Activision)

Schofield remembers immediately going back to his dinner party and telling them directly, "'OK, you know what, my next game is not going to have a country as the enemy. Because I want to go to those countries.'"

Despite Schofield having long since left Activision and explored vastly different ventures (he most recently directed The Callisto Protocol and then left developer Striking Distance), not to mention Call of Duty fully re-embracing real-world global conflict, the series' history was forever altered by Schofield realizing simply, 'Yeah, I'm going to do that, because I don't want to have this problem anymore.' And that's how the PMC started."

Schofield related to PC Gamer that his proximity to an Iraqi refugee during grad school, whose uncle refused to leave the country despite threats from then-president Saddam Hussein, also helped inform his more sensitive approach to geopolitical strife in games.

His relationship with his cohort ultimately inspired Schofield to ask then-Activision president Eric Hirshberg to write a speech to be delivered by Advanced Warfare villain Jonathan Irons, which did make it into the game.

PMCs or not, here are the best Call of Duty games you can play today.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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