Assassin's Creed Shadows lead admits Valhalla was a "monster game" even at the start, and became unwieldy with all the DLC piled on: "It was getting more messy"

A Viking holding two axes and screaming during Assassin's Creed Valhalla.
(Image credit: Ubisoft)

Ah, sweet vindication. Assassin's Creed Shadows Claws of Awaji DLC lead Simon Arsenault has admitted 2020's Assassin's Creed Valhalla was just too damn much, basically.

I've been an Assassin's Creed fan since 2010's Brotherhood, but as I've gotten older I've found it harder and harder to find time to actually complete any of the series' games, especially with updates and DLC. Assassin's Creed Valhalla is the perfect example of a game I'd love to have finished, but whose systems are spread out over too many missions, and thus remains in my library at about 60% completion. It is what it is.

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Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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