After disappointing Star Wars Outlaws sales, Ubisoft studio Massive says "voluntary career transition program" is just "ongoing evolution," but it's sometimes known as soft layoffs

Star Wars Outlaws key art
(Image credit: Ubisoft)

Ubisoft has announced a voluntary redundancy program is underway at Star Wars Outlaws studios Massive Entertainment and Ubisoft Stockholm, in a move that coincides with an additional announcement of a "restructuring proposal" at RedLynx which may see 60 employees laid off.

While the program was first reported by French news site Le Figaro (highlighted on ResetEra), Ubisoft has now officially acknowledged the plan in a statement posted to the Massive Entertainment Twitter account. Massive's latest games were, of course, Star Wars Outlaws and Avatar: Frontiers of Pandora – two titles that the company's Stockholm studio also contributed to – with the former failing to reach its sales targets when it launched last year.

We also reached out to Ubisoft for comment, and to inquire how many members of staff are expected to be affected. The company's response doesn't touch on the potential number of redundancies, and it largely matches up with the public statement, but also notes that the changes come "following recent adjustments within our studios."

But again, these aren't the only Ubisoft studios undergoing change. Earlier today, a statement shared on the Ubisoft RedLynx website confirmed that the restructuring proposal at the Trials racing series studio comes "as part of the company's global efforts to simplify, reduce costs, and ensure a stronger prioritization and efficiency across the company’s worldwide studio network." Staff are set to be involved in "collective negotiations," largely concerning production and administration teams, and notably none of the "technology team working on Ubisoft’s Snowdrop game engine."

The proposal, "if materialized," would see the "reduction of maximum 60 positions," it's stated, with proposed changes to "refocus Ubisoft RedLynx from a multiplatform setup to a studio specialized in small screens," notably "starting with two unannounced mobile projects the studio is leading."

Former Assassin's Creed boss says he "did not make that choice" to leave Ubisoft after 20 years – the company "decided to transfer the leadership… to someone closer to its new organizational structure."

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Catherine Lewis
Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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