The PlayStation State of Play opened with exactly what I wanted: a short game, in the form of a Kena: Bridge of Spirits sequel "with PlayStation Studios' support"
Kena: Scars of Kosmora is coming to PS5 and PC in 2026
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The beautiful Zelda-like action-adventure game Kena: Bridge of Spirits is getting a "bigger and better" sequel, studio Ember Lab revealed at the start of today's PlayStation State of Play.
Ember Lab founders Mike and Josh Grier revealed a stunning new trailer for Kena: Scars of Kosmora, featuring a slightly older-looking protagonist who will be exploring a new land called Kosmora, where she'll find new ways to help living people, as well as the fallen, in her role as a spirit guide.
In addition to being a bigger, apparently better sequel, Kena: Scars of Kosmora will also have "deeper, more dynamic combat, epic boss battles, a larger, richer world, and of course, our charming spirit companions," according to Mike Grier.
"Our partnership with PlayStation Studios has allowed us to expand our scope while still staying true to what made the first game special," said Josh Grier.
I really liked Kena: Bridge of Spirits when I played it back in 2021, and I'm happy there's another game coming despite the developer's initial skepticism. However, what I'm more excited about is another short game. Kena only took me about 10 hours to beat, and although Ember Lab is billing this as a bigger game, surely it's not that much bigger, right? ... Right?
Let's be real, even if the game takes twice as long to beat as the first one, that's still considered a reasonably short action-adventure game by today's standards, which is exactly the sort of thing I'm looking for after wrapping up Kingdom Come: Deliverance 2 with close to 200 hours logged. The older I get, the more I respect developers who manage to cram worthwhile, memorable experiences into smaller, more digestible packages.
Kena: Scars of Kosmora is coming to PS5 and PC in 2026.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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