Team Cherry decided an early Silksong boss wants a nerf, so of course players are debating if it actually needs one while also claiming their 'I beat it pre-nerf' trophies

Hornet clashes with the pinstress in Hollow Knight: Silksong in a training cutscene
(Image credit: Team Cherry)

Once Hollow Knight: Silksong escaped the well-toned hands of the godly gamers who apparently play tested this thing, a whole bunch of us mortals found that this Metroidvania is difficult enough to double as a dirt eating simulator. Team Cherry has been quick to respond with a nerf to some early game bosses and resource checks, softening the beginning of the difficulty curve, and this decision has in turn stoked discussion in the community, with a particular emphasis on one boss.

Two bosses have taken a swing from the nerf bat, or will when the patch gets here: Sister Splinter and Moorwing. Both are due for a "slight difficulty reduction," per Team Cherry's patch preview. The latter boss is much harder, for my money, and has ignited far more chatter.

"I just finished it in like an hour and thought it was fun. The projectiles really aren’t a problem once you realize how they move every time," responds United-Trainer7931.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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