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  1. Games
  2. Action Games
  3. The Duskbloods

Parts of The Duskbloods are "very similar to a lot of RPG elements you might find in a tabletop RPG," says FromSoftware boss Hidetaka Miyazaki

News
By Kaan Serin
Published 22 August 2026

The Dark Souls maker "pulled from the board games."

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The Duskbloods character holding a chakram receiving a proposal from a kneeling knight
(Image credit: FromSoftware)
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Some elements in The Duskbloods were pulled straight from director Hidetaka Miyazaki's experiences playing tabletop RPGs, which might just explain why you can propose to an enemy player mid-match.

Speaking to IGN, FromSoftware boss and game director Hidetaka Miyazaki says "there are two points I would say that can specifically be pulled from the board games." Instead of winning multiplayer matches by simply beating everyone else to a pulp, The Duskbloods asks players to earn Virtue by completing side objectives or killing mini bosses that stomp around the map or holding king of the hill-style zones, let's say.

"That's something that isn't as direct as just battling against each other, right? It's not directly a PvP thing. It's a common system in a lot of board games and something that through my own experience of playing board games has definitely rubbed off on me and it's been something that I've constantly thought about. I didn't watch those a lot," Miyazaki explains.

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The second bit of TTRPG inspiration came from the game's Sigil system, which essentially creates match-specific relationships and objectives between players. One Sigil might let you propose to another player with a bouquet of flowers - naturally, they can reply with the pointy end of their sword - while a different Sigil might put you at odds with a specific enemy player.

Miyazaki calls the system "very similar to a lot of RPG elements you might find in a tabletop RPG," although, "in the past when I played games like that, a lot of it was basically rolling dice to determine certain aspects of your character, and that was pretty much the extent of it." With The Duskbloods, Miyazaki "wanted to have a way of controlling not just that, but the relationships between players and a variety of other elements that might be out of the scope of a TTRPG."

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  • Two fighters jump down to attack a massive frog-like creature that has massive teeth and a tongue wagging out of its mouth in a screenshot from The Duskbloods. FromSoftware enters the SBMM debate with The Duskbloods, and plans on having ranked matchmaking
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The Duskbloods' closed network playtests are rolling out now before it comes out in full sometime later this year as a Switch 2 exclusive.

FromSoftware enters the skill-based matchmaking debate with The Duskbloods: "We definitely plan on having the matchmaking system work in a way so that it's ranked"

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CATEGORIES
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Kaan Serin
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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