Helldivers 2 boss outlines the single design trick that eventually led to his breakout success: "This works, I think we're gonna be rich someday"

Two Helldivers pull a classic fart gag
(Image credit: Arrowhead)

Many years before Helldivers 2 became a global phenomenon, its director had to argue with his team to develop a design philosophy that he was convinced would make them rich.

Speaking at GDC, Helldivers 2 director Johan Pilestedt explains that one of the "best moments I've ever had in video games" stemmed from an argument with CTO Anton Stenmark. While developing Magicka, the sorcery-based series that Arrowhead developed before Helldivers, Pilestedt says, "I told him 'if I shoot a big rock at a foe and it doesn't kill it, we need to do something with the rock, you can't just make it disappear. Can we make it bounce into the air or something?'

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.