Death Stranding 2 lead says "no engine is the best choice," but Kojima Productions gambled on Horizon studio's "less immediately approachable" Decima engine for "long hoped" for features

Death Stranding 2
(Image credit: Sony)

Chief technical officer at Kojima Productions, Akio Sakamoto, has explained why the studio chose to adopt the less popular Decima game engine for Death Stranding, despite it being "less immediately approachable."

In the world of game engines, two continue to be king: Unity and Epic Games' Unreal Engine. However, Kojima Productions chose to use Guerilla Games' proprietary, and less widely known, Decima engine when creating its open-world walking simulators.

George Young
Freelance News Writer

Freelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.

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