Kingdom Come: Deliverance 2 devs may have been gunning for GOTY, but they know you don't need "tens of millions of players to move forward": "What you need is a bunch of really engaged people"

Kingdom Come: Deliverance 2 character Henry wounded
(Image credit: Warhorse Studios)

Kingdom Come: Deliverance 2 developer Warhorse has an extremely loyal and passionate player base whose crash out over the game's snubbing at The Game Awards 2025 was a lot louder than the developer's own public reaction, and according to communications director Tobias Stolz-Zwilling, that's really all you need to succeed anyway.

"I don't think you need tens of millions of players to move forward, get better, or be successful," Stolz-Zwilling told GamesRadar+. "What you need is a bunch of really engaged people who are your fans and biggest critics, in the most positive and negative ways."

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.