Elden Ring Nightreign director says it wasn't always a PvE battle royale game: "That's something that we tried and we thought it worked well, so it stuck"
Where we droppin'?
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
FromSoftware didn't start Elden Ring Nightreign's development with the idea of borrowing from the battle royale genre, though some on-the-fly experimentation worked so well that the team decided to stick with it.
Like other popular genre stapes like Fortnite or PUBG, Elden Ring Nightreign features a big ol' ring of death that'll scooch you along. While it's a design trick that works nicely to shape the experience FromSoftware is after, making an Elden Ring battle royale game certainly wasn't what the devs initially set out to do.
"The battle royale-type structure was not considered to be the base of the game," director Junya Ishizaki tells GameSpot. " It wasn't a starting point, it was something that sort of took shape, or elements of these games took shape during development of Nightreign.
"For instance, the Ring of Reign that closes in around the field is definitely something that players will be familiar with, but it wasn't there from the start. It's something that we implemented in order to encourage that movement and to guide the player's route through the map, and encourage their decision-making. That's something that we tried and we thought it worked well, so it stuck."
It's not the first time Ishizaki has spoken about borrowing from popular genres in Elden Ring Nightreign. As we previously reported, Ishizaki also said that borrowing roguelike elements wasn't about chasing industry trends but throwing something into the pot that made sense regarding the type of experience FromSoftware wanted to offer.
How does it all come together? According to our Elden Ring Nightreign preview, like a mod. That's a compliment, we promise. Regardless, you'll be able to see for yourself soon. If you're not dipping into the Elden Ring Nightreign beta, you can play FromSoftware's latest when it releases on May 30.
Weekly digests, tales from the communities you love, and more

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.


