Fallout 4 Comic Books and Magazines provide useful buffs and perks, but there are a lot of them so you'll need to scour the wasteland to get them all. There are 17 different publications that you can discover in total, and each one will increase a different aspect of your build – from increasing your stats to unlocking new and unique perks. It should be noted that the following guide doesn’t include the RobCo Fun magazines since they have their own Fallout 4 Holotape Game locations guide. So, figure out what you want to improve for you build, find the relevant Fallout 4 magazine and comic books sets, and get hunting. Long live print media!
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Astoundingly Awesome Tales
There are 14 issues of Astounding Awesome tales to find, with all the perks pertaining to combat.
Issue #01 My Brain and I... (A Twisted Love Tale) - Boston Mayoral Shelter
Picking up the first issue will let you regenerate one point of health per minute.
Head to the southwest of Fort Hagen to find the Boston Mayoral Shelter.
To gain access to the shelter, enter the office to the right of the shelter.
Use the terminal in here to open the door to the shelter.
Take the elevator down, and keep heading downwards to the living quarters on the lowest floor.
Make your way to the bedroom at the end of the corridor in the southwest corner.
Head inside and over to the table to the right of the bed.
The comic is on here.
Issue #02 The Starlet Sniper - Coast Guard Pier
Do +5% damage with scoped weapons after finding this issue.
The Coast Guard Pier is to the south of Vault 81.
Head inside and down to the bottom floor.
You need to open the cell to the immediate right as you enter. You can either pick the lock, use the terminal on the desk, or find the key in the nearby plane wreckage.
The comic is on top of the loo in here.
Issue #03 Attack of the Metal Men - Dunwich Borers
Issue number three will reduce the damage from robots by 5%.
Dunwich Borers is over on the east side of the map, to the northeast of Saugus Ironworks.
Look for the entrance to the northeast.
It's down a side passage in the quarry. A set of stairs lead down to the entrance.
Follow the steps down from Station 3 where you'll face the miniboss Bedlam at the bottom.
Once you've dealt with him, head over to the armour workbench.
The comic is on here. Head further in to find the Sneak bobblehead.
Issue #04 Invasion of the Zetans - Hubris Comics
The Zetans are real and you can do +5% more damage with one of their Alien Blasters.
Make your way to Hubris Comics in the downtown Boston area.
The place is full of Ghouls with a particularly tough glowing one on the top floor, which is exactly where we're headed.
The top floor is home to the Silver Shroud set, where you can find the Silver Shroud costume on the mannequin. We want to go around to the left.
Go on into the 'dressing room'.
The comic is on the table next to the armchair.
Issue #05 The Mad Russian's Revenge - Pickman Gallery
Aside from making you lament the fact you'll never have an armoured bear of your own to ride about the place, picking this up will increase your resistance to poison.
Pickman Gallery can be found in the northern part of downtown Boston.
Head to the basement and into the tunnels underneath until you reach the area where Pickman is being confronted by the raiders.
Drop down and kill the raiders. You'll find the comic on the floor at the back of the room, by the steamer trunk. The Lockpicking bobblehead is also down here.
Issue #06 Attack of the Fishermen - Skylanes Flight 1981
There are a huge amount of Mirelurks terrorising the wasteland and you'll come across a number of variations that are pretty hardcore. So the extra +5% damage this issue grants against them is a godsend.
The downed plane is just to the southeast of the Tenpines Bluff settlement.
Enter the plane via the ramp on the side.
There's a bathroom ahead of you, beneath the cockpit area.
The comic is on top of the toilet.
Issue #07 Deep Sea Terror! "Sinister Seafood Strikes!!" - Outpost Zimonja
Do +5% damage at night with issue #07 of Astoundingly Awesome Tales.
Outpost Zimonja is at the top of the map, to the northeast of Tenpines Bluff.
Head into the outpost.
The comic is lying on the workshop station.
Issue #08 The Man Who Could Stop Time - Vault 114
This issue will give you +5 AP points and you can swing by this location as part of the main story, so it's worth picking up.
The vault is beneath Park Street Station.
The entrance is next to Swan's Pond.
After freeing Nick Valentine, follow him through the vault.
You'll eventually reach a locked door that Nick will open for you.
At the top of the stairs is a small area where you'll be attacked by a couple of enemies.
There are some metallic crates against the far wall with a couple of candles sitting on top of them.The comic is on here.
Issue #09 When Apes Go Bananas!!! "A Gorilla Ate My Patrol Car!" - Railroad HQ
This issue is specific to the Cryolator, letting you do +5% damage with it.
You'll need to have completed the Freedom Trail quest to access the Railroaad HQ in downtown Boston beneath the Old North Church.
Take the stairs down to the Railroad HQ and go on inside.
Turn left and head past the desk with the animal skull on it.
Go over to the desk with the broken terminal.
The comic is lying on here.
Issue #10 Giant Insects Invade - Sentinel Site
Another handy perk will be bestowed upon you when you read this issue, giving you +5 radiation resistance.
The Sentinel Site is right down in the southwest corner of the map - just to the southeast of the Crater of Atom.
You're going to need a hazmat suit venturing this far south.
Follow the stairs leading downward to the next floor.
Push the button to open the door and go down the next set of stairs.
There's a terminal to the right at the foot of the stairs.
You'll find the comic on here.
Issue #11 Rise of the Radiated - East Boston Preparatory School
RadAway heals +5% radiation damage with this issue.
The school can be found at the eastern side of the map.
Head inside and make your way to the top floor.
You need to go through the room that The Judge is holed up in to reach the corridor beyond.
Once you've taken care of him, head to the computer room on the right side of the hallway.
The comic is on the desk next to the window.
Issue #12 Have Dog, Will Travel - The Institute
A nice perk that will help reduce the trauma of seeing your furry friend Dogmeat on the brink of death. Your canine companion will permanently take 10% less damage.
Fast travel to The Institute and head to the north of the atrium, through the door to the canteen.
Head up the stairs to the top floor.
Go through the door here to theliving quarters.
Go around to the left to find the balcony.
The comic is on a small table out here.
Issue #13 Curse of the Burned! - Crater of Atom
Do +5% damage against Ghouls with this issue's perk.
The Crater of Atom is almost smack bang in the southwest corner of the map. There's a lot of radiation here, so find yourself a hazmat suit before making this trip.
Enter the two-storey wooden shack.
Head up the stairs.
The comic is on a table to the left.
Issue #14 Rise of the Mutants! - Trinity Plaza
As you'd expect by the title, the last issue of Astoundingly Awesome Tales will let you do +5% damage against Super Mutants.
Trinity Plaza is next to Trinity Tower in downtown Boston, to the east of Diamond City.
Head inside the church next to Trinity Tower and make your way up the stairs.
Pop over to the lectern on the other side of the room up here.
The final comic in this series is resting on here.