GamesRadar E3 2019 Coverage Hub
Given the volume of announcements that happen during the E3 week, it can be all too easy for new information to slip through the cracks. That's why we have decided to shine a spotlight on the biggest, best, and most exciting games out of E3 2019.
In our E3 2019 coverage hub you will find GamesRadar's original reporting, in-depth features, exclusive interviews, hands-on previews, and recaps of the press conferences. If you're looking for more information on the most exciting announcements out of the show, and if you want to get closer to the games that you truly care about, you'll want to bookmark this page and keep your eyes locked to GR.
E3 2019: Bleeding Edge
Ninja Theory were one of six studio acquisitions by Microsoft in 2018, made in an effort to bolster the first-party output of Xbox Game Studios as it begins to transition into the next-generation. The developer behind DmC: Devil May Cry and Hellblade Senua's Sacrifice were among the first to take to the stage at the Xbox E3 2019 press conference, using its time to reveal Bleeding Edge for Xbox One and PC. That game is Bleeding Edge, a four-versus-four hero-brawler. "It combines two of my gaming passions: Third-person action combat and competitive team multiplayer," said creative director Rahni Tucker.
It wasn't quite what we expected to see from a studio, particularly one renowned for creating striking narrative-driven adventure games and subversive action combat systems. That isn't of course, isn't reason to discount it – every game deserves to be judged on its own merits, regardless of the legacy of the studio behind it. Bleeding Edge has a technical alpha going live in the next couple of weeks so that you can try it for yourself, or you can read our hands-on impressions below. This isn't the only game Ninja Theory has in development, but it might be its most divisive.
Bleeding Edge preview: We went hands-on with an early version of Bleeding Edge, but we found Ninja Theory's latest to be little more than a messy love letter to Overwatch.
Bleeding Edge Alpha: You don't have to take our word for it; you can try Bleeding Edge for yourself in the upcoming technical alpha on Xbox One and PC, sign-up information after the jump.
Bleeding Edge tips: Creative director Rahni Tucker prepares you for Ninja Theory’s new multiplayer challenge, offering key Bleeding Edge tips to get started.
E3 2019: Borderlands 3
When GamesRadar chatted with Borderlands 3 co-writer Sam Winkler, he remarked that he was struggling to get his head around the project: "How am I not just writing fanfiction right now?" he joked with us at the time. But the more of it that we see in action, the more I can understand where this feeling spawns from. It's been seven years since the release of Borderlands 2 and, in that time, the old guard of Gearbox has largely moved on and in its place is a new wave of creative talent, many of which have spent the last decade being huge fans of the series.
That means that Borderlands 3, set to release on September 13, 2019, feels purpose built for the fans that are eager for another adventure on Pandora by the fans that adore the ones from the past. It means that while Borderlands 3 is indeed more of the same, it's difficult to ignore or turn away from if you have ever been a fan of Borderlands and its particular flavour of action and excitement. Below, you'll find our most recent Borderlands 3 articles.
Borderlands 3 Preview: Want to get up to speed on all things Borderlands 3? Here's 23 ways it is reinventing the Borderlands formula.
Borderlands 3 Interview: How Borderlands 3's writers are putting your favourite Vault Hunters through hell for the greater good
Borderlands 2 DLC: We explore all of the ways the brand new Borderlands 2 Commander Lilith and the Fight for Sanctuary DLC is a sneak peek of Borderlands 3
Call of Duty: Modern Warfare
E3 2019: Call of Duty: Modern Warfare
The Call of Duty: Modern Warfare 2019 reboot is this ridiculous, wonderful thing. Coming 12 years after the original game that wore effectively the same name, Infinity Ward is back to reimagine the legendary game for a new generation. The studio is attempting to take everything the original did so well and update it to better reflect the modern state of affairs, with that concept echoing through the reboot in everything from its story to its gameplay.
“If we were going to make a game called Modern Warfare we have to represent modern warfare today,” game designer Taylor Kurosaki tells GamesRadar in an exclusive interview that you can read below in full. That concept that Kurosaki speaks of is something that can be found reverberating all throughout Modern Warfare, and it makes parts of it difficult to watch and process. That, of course, is the point. Infinity Ward knows that modern conflicts can so often sit in this morally grey area, and this 2019 release is going to explore that in an unflinching and at times unflattering way. That's part of what makes Modern Warfare such an interesting prospect: "The character you’re playing is eventually going to ask the question: ‘Are we doing the right thing?’"
Call of Duty: Modern Warfare Captain Price: Here's everything you need to know about the new Captain Price actor that is set to star in the Modern Warfare reboot.
Call of Duty: Modern Warfare story: We've seen it in action and have compiled every new Modern Warfare story detail, level and character we got from our time at Infinity Ward.
E3 2019: Cyberpunk 2077
Had you asked me last year, I'd have told you that there's no way that CD Projekt RED would ever be able to create another game as truly awe inspiring as The Witcher 3: Wild Hunt. And yet here we are, with Cyberpunk 2077 continuing to look better each and every time that we are able to see it in action. The studio took to the stage at the Xbox E3 2019 press conference to announce a release date for Cyberpunk 2077, although that was overshadowed somewhat by the arrival of Keanu Reeves. I won't lie, Cyberpunk 2077 has basically stolen the show at E3 2019.
Sadly, the studio has decided to show Cyberpunk 2077 off at E3 2019 but only to people in behind-closed-doors sessions. What I'm trying to tell you is that you'll want to return to GamesRadar later in the week for updated impressions of the game in action, as well as any new details we can get when we sit down with the team that is creating it. If you can't wait until then, you'll find our most recent articles on Cyberpunk 2077 linked below and we will update these as and when we can.
Cyberpunk 2077 Release Date: CD Projekt RED has confirmed that we won't have to wait to play Cyberpunk 2077 for much longer, the studio has confirmed a 2020 release window.
Keanu Reeves Johnny Silverhand: Keanu has been cast in Cyberpunk 2077 and we've done a deep dive into his character, legendary Rockerboy Johnny Silverhand.
Can you pet the dog in Cyberpunk 2077?: The only exclusive Cyberpunk 2077 coverage that you need to read this E3.
E3 2019: Doom Eternal
When you get down to it, Doom Eternal is about one thing and one thing only: "Killing badass demons with big guns in unbelievable places," so says game director Marty Stratton at any rate. "That's literally where it all starts for us." You know what? It shows. Doom Eternal is a first-person shooter that refuses to compromise, mixing bloody and brutal gunplay while demanding lightning fast movement and reactions to survive. It's the sort of game that delights in throwing wave after wave of horrible demons your way, forcing you to navigate around densely populated and tightly constructed combat arenas. It's rad AF.
We've had the chance to play Doom Eternal and speak with its creative team, and we're fairly convinced that it is a clear GOTY contender. You can read our hands-on and interview features below, which should give you an excellent sense of what to expect and just why Doom Eternal is a dream sequel of sorts. While it might look like more of the same on the surface, there have been enough under-the-hood tweaks to make Doom Eternal feel absolutely unstoppable. Seriously, you are going to want this game in your life.
Doom Eternal preview: We got the chance to get our hands on the latest build of Doom Eternal. Come read about the bloodiest and most brutal Doom ever made.
Doom Eternal interview: Doom Eternal serves cathartic chaos at the altar of ultra-violence so we spoke to its creative team to find out how it is creating a "pure, unfiltered, action FPS experience".
Doom Eternal release date: Doom Eternal gets a November 2019 release date and some truly awesome pre-order bonuses that you really won't want to miss.
Dying Light 2
E3 2019: Dying Light 2
When we spoke to Techland producer Kornel Jaskula earlier in the year, he believed that "Dying Light 2 is the first game of its type". Ever since then, we've been eagerly awaiting the opportunity to see more of this ambitious sequel, and its showing at E3 2019 did not disappoint. The studio is attempting to revolutionise open-world sandbox design, establishing the player in a world that is always reacting to your choices and rebuilding itself around your actions.
We got to see a demo behind-closed-doors, the first gameplay the studio has shown off since announcing that it had been delayed from 2019 to Spring 2020. From what we can tell, it's going to be worth the wait in every way, with Techland using the time to polish up its ambitious new project. While it's easy to get drawn into the interactive story elements, this new demo focused on the improvements being made to parkour and combat. You'll find the link to that below, as well as an exclusive look at a brand new area of The City and a link to our Dying Light 2 coverage hub.
Dying Light 2 gameplay preview: We had a behind-closed-doors look at Dying Light 2 in action and let us tell you right now, it's going to be worth the wait!
Dying Light 2 exclusive concept art: Take a first look at one of Dying Light 2's brand new locations through this concept art only on GamesRadar.
On The Radar Dying Light 2: For more on Dying Light 2, why not check out our on the radar hub for all of GamesRadar's exclusive coverage of Techland's latest
E3 2019: Elden Ring
Just for a little change of pace, Hidetaka Miyazaki is unleashing a challenging action-RPG upon us all that's going to be set in a fantasy world on the brink of collapse. No, wait, that's classic Miyazaki! While Elden Ring may sound like a quintessential FromSoftware game on the surface, there's enough going on behind the scenes to make this 2020 release sound genuinely intriguing. For starters, Miyazaki has managed to get George RR Martin on board, collaborating with the Game of Thrones writer to help build out the elaborate overarching mythos.
If that weren't enough, Miyazaki is also promising that while Elden Ring will draw inspiration from Dark Souls – particularly when it comes to combat – but the comparisons will likely stop there. Sure, this will be a world full of meticulously constructed castles and horrible bosses, but surrounding all of that will be the vastest open world FromSoftware has ever created. Seriously, this thing is so big the studio has had to work out how to animate horses. Elden Ring is proof that even though FromSoftware has found a winning formula, it's still willing to evolve its design pressed and able to innovate upon its core systems.
Elden Ring: Here's everything you need to know about the dark action RPG from the minds of FromSoftware and George R.R. Martin.
Elden Ring collaboration: Elden Ring had its "overarching mythos" written by George RR Martin, reveals Hidetaka Miyazaki.
Elden Ring open world: Hidetaka Miyazaki explains FromSoftware's approach to expanding play areas for Elden Ring.
E3 2019: Fallout 76
One of the biggest surprises of E3 2019 was Fallout 76. Like, for realsies. Bethesda has clearly put a lot of time, energy, and attention into getting its divisive online-only Fallout game back on track after a difficult launch last year. Sure, it's getting a battle royale mode, but the surprise announcement was actually what could be found in Wastelanders update (arriving later this year); human NPCs, a bigger focus on linear storytelling, and branching dialogue trees are just a few of the announcements that have gotten us incredibly excited. "Wastelanders wasn’t even on our radar. But the community helped drive us in that direction," Marc Tardif told us at E3, the Bethesda Game Studios' co-studio director who is helping to breathe new life into Fallout 76. "The community is going to drive what we do with it. We’ve got some ideas, but they’ll dictate it."
That means that there's still plenty to come on the near horizon. For now, however, you can read our exclusive features on Fallout 76's new Wastelanders update, the new battle royale mode Nuclear Winter, and learn about the steps Bethesda took to introduce Human NPCs to a game never designed to house them.
Fallout 76 Wastelanders interview: Big changes are coming to Fallout 76 in the Wastelanders update, and developer Jeff Gardiner told us what we should expect.
Fallout 76 Nuclear Winter interview: Co-studio director of Bethesda Game Studios Marc Tardif tells us all about the new battle royale mode, Nuclear Winter.
E3 2019: Marvel's Avengers
Crystal Dynamics finally pulled back the curtain on Marvel's Avengers at E3 2019. Given that the Avengers has become one of the most bankable IPs in the film industry, it's a little surprising that an adaptation has taken this long for one to arrive, although Square Enix isn't looking to slot this into the MCU. Instead, Marvel's Avengers is a brand new adventure, one that comes with its own dangerous state of affairs, messy relationships, and perilous situations to navigate. When we spoke with the game's creative director and writer Shaun Escayg, he noted that the 2020 release is "about testing the Avengers at their lowest, and seeing whether they can rise to the occasion and embrace their power and embrace themselves, and not reject who they are."
"In single-player and co-op, you will get to live out your superhero fantasies," Escayg continued, and we're eager to see more of it in action. Marvel's Avengers is an action-adventure from the makers of the rebooted Tomb Raider, a game that will let you take up arms as your favourite Avengers across a linear campaign and a multiplayer experience tooled around cooperative play. Below, you'll find links to our full interview with Escayg and more.
Marvel's Avengers interview: We sit down with Shaun Escayg to discuss the story, characters, and fragile relationships that make up Marvel's Avengers.
Marvel's Avengers combat: We sit down with lead combat designer Vince Napoli to discuss his move from working on God of War to building Marvel's Avengers.
Marvel's Avengers trailer: Take a look at the first Marvel's Avengers trailer to see all of your favourite heroes in action.
Pokemon Sword and Shield
E3 2019: Pokemon Sword and Shield
We have been waiting a long time to get our hands on Pokemon Sword and Shield. Thankfully, we weren't disappointed by GameFreak's first attempt to bring the core series to Switch. After our time with a demo today, the prevailing thought was that "even from the small slice of the game we've been able to experience here, it's clear that this marks an evolution for the series, both in terms of battling and graphically."
Pokemon Switch is everything we hoped it would be and more. The brand new battle feature Dynamax and rather radical MegaEvolutions feel like genuinely fantastic additions to a game series that can often struggle when it comes to ushering in meaningful innovations to its long-established formula. Pokemon Sword and Shield are faithful Pokemon games, of course, but it almost feels as if GameFreak has a point to prove, working to demonstrate that Pokemon can rise to the challenge of utilizing the additional power the Switch brings over the 3DS. If you want to learn more, be sure to read our full hands-on preview, charting a journey through Nessa's ever-impressive Water Gym. With the game slated for release later this year, we honestly can't wait to get our hands back on this wonderful new adventure.
Pokemon Sword and Shield preview: We discover that Pokemon Sword and Shield's Dynamax adds an unexpected difficulty level to battles in our hands-on preview.
Pokemon Home transfer policy: A change in policy means that you will no longer be able to fulfil the ultimate Pokemon trainer dream. Gotta catch 'em all? Well you can't anymore!
Star Wars Jedi: Fallen Order
E3 2019: Star Wars Jedi: Fallen Order
Between the Metroid Prime approach to level design and mission structure to the Sekiro inspired combat, there's a lot to love about Star Wars Jedi: Fallen Order. But what really caught my attention is just how well developer Respawn Entertainment has integrated the lightsaber into play. The problem with the legendary blade is that it is incredibly overpowered, and few Star Wars games have every really internalised or dealt with the fact that most enemies wouldn't be able to survive multiple hits from one. How does that translate into challenging combat that is at the same time as fun as it is empowering?
"It’s not about body count. It’s more about really figuring out what is the best angle to get on your enemy, and what’s the best way to take them down," game director Stig Asmussen tells us. You can see that mentality running all throughout Fallen Order. Enemies don't run blindly into combat, they move cautiously and attempt to both block and parry incoming strikes with saber-batons. It makes everything feel more tempered and authentic to the Star Wars Universe Fallen Order takes place in, and it's just one of the numerous things that Respawn is doing to make this game stand apart with those that have come before it
Star Wars Jedi: Fallen Order preview: Hands-on with Star Wars Jedi: Fallen Order, a game that will finally make you feel like a real Jedi.
Star Wars Jedi: Fallen Order story explained: Respawn details how it is exploring the "dark times" of the Star Wars universe to tell a different type of story.
Star Wars Jedi: Fallen Order combat: Respawn details its approach to "thoughtful combat", explaining that you "you really have to think when you go into fights."
Watch Dogs Legion
E3 2019: Watch Dogs Legion
Watch Dogs: Legion might just be Ubisoft's most ambitious game of the generation. It's set in a post-Brexit vision of London, thrusting you into the role of not one resistance fighter but a whole contingent of them. That's right, in Watch Dogs Legion you will be given the chance to create your own DedSec cell to fight back against the authoritarian surveillance state that has consumed the capital.
In Legion, you'll have the chance to play as any character that can be found out in the open world. You'll need to convince people to join up the cause, do them a few favours, and then they will be yours to take command of. Honestly, it is pretty ridiculous in the best way possible. We've got exclusive new details and have even had the chance to play a 45-minute demo; you can find all of that below so be sure to click the links and get all of the latest Watch Dogs Legion information.
Watch Dogs Legion hands-on: Parkouring grandmas, post-Brexit dystopian London and a world of playable characters set it apart from the rest.
Watch Dogs Legion Brexit: Ubisoft explains why Brexit London is the perfect backdrop for Watch Dogs Legion
Watch Dogs Legion release date: Ubisoft details its latest open-world adventure and confirms that it will launch in 2020.
Let us tell you something that you already know: MachineGames makes some of the finest FPS games the industry has ever seen. You know what? Let us tell you something else that you already know: Arkane Studios is unparalleled in its ability to design sprawling spaces. Perhaps this is what makes Wolfenstein: Youngblood feel so fresh and exciting; the upcoming standalone spin-off sees MachineGames and Arkane coming together to build a co-op shooter, a game designed to let you and a buddy tear through an army of Nazi soldiers to your hearts content. It's excellent and it is undeniably fun.
When we say down with MachineGames' Jerk Gustafsson to dig deep into Wolfenstein: Youngblood, the executive producer was keen to note how excited he was that we would get to explore two new characters, Jess and Soph Blazkowicz. "For 20 years we've done these super strong male heroes, so it's really refreshing to do this," he told us. "The story in its essence is about growing, that transition from adolescence to adulthood. They are these insecure young girls in the first scene and then they get their first kill and become super cocky murder machines." You can read the full interview and our hands-on impressions below.
Wolfenstein: Youngblood preview: MachineGames went all-in on co-op and it paid off, as we discovered in our hands-on session with Wolfenstein: Youngblood.
Wolfenstein: Youngblood release date: Wolfenstein: Youngblood is coming this summer, announced alongside a brand new trailer.
Xbox Project Scarlett
E3 2019: Xbox Project Scarlett
“This isn’t just a console launch, this is about the future of gaming,” Phil Spencer told the crowd at the Xbox E3 2019 media briefing, revealing Microsoft's vision for Xbox Project Scarlett."This is the foundation of our future in console and our foundation in the future of cloud."
Project Scarlett was given a launch date of Holiday 2020 and will land alongside Halo Infinite, with Xbox spending the rest of its time on stage teasing the tech that'll be packed inside of this next-gen system. It sounds like an absolute powerhouse, with Microsoft firm in its suggestion that it will "offer "more than 4x performance increases over the current generation." It's early days yet and so details are pretty light, but that hasn't stopped us from crawling through all available information in an attempt to get an early read on the PS5 vs Xbox Project Scarlett battle that we'll no doubt spend the next few years discussing at great length. For now, however, we're simply happy to see the Xbox team announce that it is pushing for new levels of graphical fidelity and performance stability, that it is going to war against loading times, and that it is looking to usher in a new age of interactive entertainment.
Xbox Project Scarlett specs: We explore why Microsoft believes that Xbox Project Scarlett will be the "most immersive console experience ever."