Dragon's Dogma 2 A Beggar's Tale quest walkthrough and guide
Follow the beggar to learn his schemes for quest A Beggar's Tale in DD2
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The Dragon's Dogma 2 A Beggar's Tale quest is about handling Albert, a beggar you keep an eye on in Vernworth over the course of several days. However, this Dragon's Dogma 2 quest is a slightly peculiar one in layout, done over the course of a whole in-game day (or even multiple days), and ends with a strange choice about what to do with the Beggar's Garb and who to give it to. For those who want an explanation about how to handle this whole thing, we've got a full walkthrough for the quest A Beggar's Tale in Dragon's Dogma 2, as well as the different endings and choices that follow.
A Beggar's Tale walkthrough for Dragon's Dogma 2
The first objective of the A Beggar's Tale quest in DD2 tasks you with watching Albert to see if you can learn anything suspicious. To save you having to watch his whole daily cycle, which takes a while in real time, here's what he gets up to every day:
- From dawn to dusk, Albert is in the main square of Vernworth telling stories and begging for money.
- He then heads to Walter's Inn in the Slums. Here you can find his beastren partner Celina.
- At night, he heads to his house in the Common Quarter and changes into a finer outfit.
- He visits the Baldwin's Estate in the Noble Quarter to see a woman called Hilda.
- He returns to his Common Quarter house early in the morning and changes back into his beggar's garb to start over.
All this tells you is that Albert is pretending to be a beggar as he sees himself as above getting a normal job, which doesn't progress the A Beggar's Tale quest at all. What you actually need to do is wait for him to go inside his Common Quarter house to change into his fine clothes.
As soon as he then comes out his house, he won't lock the door, so you can barge in, letting you grab the Beggar's Garb item that has been left on an old bedframe. With the disguise in your inventory, you can now "bring the beggar's garb to someone it might interest" to complete the A Beggar's Tale quest and get some rewards.
Who to give the Beggar's Garb to for the A Beggar's Tale Dragon's Dogma 2 quest
Now that you've got the Beggar's Garb, your map will show you two yellow waypoints: one leading to Celina in the Slums and the other leading to Hilda in the Noble Quarter, though you can also deliver them to Albert directly to essentially blackmail him. If you want to try different options, it's at this point that you should save in Dragon's Dogma 2 by resting at an inn to set up an Inn Rest. Here are the consequences and rewards (you get 900XP for completing the quest, regardless of which option you choose) you get for following through with each option:
- Deliver Beggar's Garb to Celina: Celina doesn't want to believe that her husband is deceiving her, but she knows for sure that they are Albert's clothes. Returning to the Common Quarter home the following day leads you to learn from a guard that it seems like Celina stabbed Albert, then killed herself. You get 3,000 Gold and one noonbloom flower for revealing Albert's lie to Celina.
- Deliver Beggar's Garb to Hilda: Give Hilda the Beggar's Garb and she also doesn't believe that Albert is spending his days pretending to be a beggar. However, she agrees to at least test him by leaving the clothes out to see his reaction. Return the next day and you'll discover from Hilda that Albert is now working and she gives you three onyx gems as a reward.
- Deliver Beggar's Garb to Albert: Knowing that you now know about his money-making scheme, Albert takes the garb, gives you some gold, and runs away, telling you not to share what you know. You get 5,000 Gold for your efforts.
Giving the Beggar's Garb to Hilda is therefore the best way to end this quest, not only by leading to a morally good outcome, but also by providing the best rewards. Head to any shop in Vernworth and you can sell those onyxes to bag 7,200 Gold.
© GamesRadar+. Not to be reproduced without permission.
Weekly digests, tales from the communities you love, and more

Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer, Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.


