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  1. Civilization IV

Civilization IV Cheats

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By GamesRadar
Published 1 March 2016

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Civilization IV Cheats

  • PC | Submitted by SOLOCONE

    Hacks

    Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "civ4config" file in the game folder. Change the "CheatCode = 0" line to "CheatCode = chipotle". While playing a game, press ~ to display the console window. Enter one of the following codes to activate the corresponding cheat function:

    #Display all console window codes: help
    #Change players gold; 0 is active player: Player.changeGold [player number], [gold]
    #Set players gold; 0 is active player: Player.setGold [player number], [gold]
    #Stop music: Sound.noMusic
    #Reload audio scripts: Sound.reload
    #Stop Soundscape from playing: Sound.stopSoundScape
    #Play sound AS2D, AS3D, ASSS: Sound.play string [filename]
    #Finds entities with black emissivity: Graphics.FindBlackPlotsAndCities
    #Hide attachables: Graphics.HideAttachables
    #Force light update on all entities: Graphics.ForceLightingUpdate
    #Rebuild terrain and lighting: Graphics.ReBuildTerrain
    #Set Hill scale: Graphics.SetHillScale [floating number]
    #Set Peak scale: Graphics.SetPeakScale [floating number]
    #Set water plane height: Graphics.setWaterHeight [floating number]
    #Set render depth for quad tree: Graphics.quadTreeDepth [integer]
    #Toggle water: Graphics.toggleWater
    #Display terrain: Graphics.displayTerrain bool bOn
    #Toggle grids: Graphics.toggleGridMode
    #Dump texture palette: Graphics.showTexturePalette
    #Set texturing: Graphics.setTextureMode bool bOn
    #Set wireframe: Graphics.setWireframe bool bOn
    #Morph the globeview count times: Profile.morphGlobe [integer]
    #Rebuild city indicated number of times: Profile.rebuildCity [x coordinate], [y coordinate], [integer]
    #Rebuild plot indicated number of times: Profile.rebuildPlot [x coordinate], [y coordinate], [integer]
    #Dump animation information to debugging window: Profile.dumpAnimLog
    #Set minimum time to capture spikes; set to 0 to disable spikelock: Profile.setSpikeThreshold [milliseconds]
    #Dump console command history: Console.History
    #Writes HTML documentation for the current console commands: Console.CreateDocumentation [filename]
    #Clear the console: Console.Clear
    #Display current logging status: Log.status
    #Toggle logging: Log.toggle
    #Clear the log file: Log.clear
    #Erase units and cities from map: Map.empty
    #Fill map with units and cities for performance testing: Map.fill
    #Replot Goodies: Map.generateGoodies
    #Replot Bonuses: Map.generateBonuses
    #Replot Features: Map.generateFeatures
    #Replot Rivers: Map.generateRivers
    #Erase Rivers, Features, Bonuses and Goodies: Map.eraseGameElements
    #Replace Rivers, Features, Bonuses and Goodie: Map.replaceGameElements
    #Change the active landscape info: Map.setActiveLandscapeID [landscape number]
    #Erase all plots: Map.erasePlots
    #Reload Game Text xml files: Xml.reloadGameText
    #Reload Civ4TerrainSettings.xml: Xml.reloadLandscapeInfo
    #Reload Civ4ArtDefines.xml: Xml.reloadArtDefines
    #Toggle output of texture loads/accesses to debug output: Game.toggleTextureAccessInfo
    #Force AI to play for indicated number of turns: Game.AIPlay [integer]
    #Create sequences associated with the selected unit: Game.createSelectedUnitKFs
    #Free sequences associated with the selected unit: Game.freeSelectedUnitKFs
    #Save WorldBuilder save description file: Game.saveWorldBuilderSave [filename]
    #Toggle Animation Test Tool: Game.toggleAnimationTest
    #Show GFC directory chooser: Game.gfcDirChooser
    #Show GFC file dlg window: Game.gfcfiledlg
    #Show GFC test popup: Game.testGFC [integer]
    #Show test popup: Game.testFont bool bEnable
    #Show the Python test popup: Game.testPythonPopup
    #Show test popup: Game.testPopup
    #Scroll to the bottom: Game.scrollBottom
    #Scroll to the top: Game.scrollTop
    #Clear the listbox below: Game.clear
    #Display the help popup: Game.helpScreen
    #Toggle debug mode: Game.toggleDebugMode
    #Debugging: Game.showWBPalette bool bCreate
    #Compute md5 checksum for the directory tree specified: App.calcFolderChechsum [directory]
    #Set debugging value: App.setMooseDbg2 [integer]
    #Set debugging value: App.setMooseDbg1 [integer]
    #TGA full screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini: App.takeFullScreenShot
    #TGA screen shot in .ScreenShot directory; requires "AllowScreenShots=1" in ini: App.takeScreenShot
    #Set maximum frame rate; 0 to disable: App.setMaxFrameRate [floating number]
    #Update existing value in the ini file: App.setIniFile [group key], [key], [value]
    #Crash game: App.crash
    #Return the application link time: App.getBuildTime
    #Test player unit iteration: Player.testUnitIter [integer]


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GamesRadar
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The GamesRadar+ Team

GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

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