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  1. Games
  2. Battle Royale
  3. Call of Duty Warzone
  4. Call of Duty: Warzone

Call of Duty Warzone ship cinematic has already been disabled

News
By Ali Jones published 26 February 2021

The extremely loud cutscene is no more

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Call of Duty: Warzone
(Image credit: Activision)
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Call of Duty: Warzone developer Raven Software says it's already disabled the game's new pre-match cinematic.

In a tweet, the developer told players that video, which shows the Vodianoy ship running aground upon the beaches of Verdansk, won't play at the start of each match any longer. If you've missed the cinematic, however, you can still check it out in a follow-up message under that original tweet.

In case you missed the boat... 😉 pic.twitter.com/nrkWsfRPxvFebruary 25, 2021

Raven hasn't confirmed why it's making the change, although there are a couple of reasonable theories. The first is that removing the 30-second cutscene will let players get back into a new game quicker, but the suggestion that the developer has had to "disable" the video could mean that it's hoping to tackle another, more auditory problem. 

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As best pointed out by well-known streamer Nickmercs - who can be seen shouting theatrically over the noise of the shipwreck on Twitch - the short clip is uncomfortably loud, and Raven may have wanted to make some tweaks, but it seems unlikely at this point that the cutscene will be coming back.

While the crash footage might not be that popular, the shipwreck itself is proving an intriguing new arrival to Warzone. Immediately after the Call of Duty Warzone Season Two update dropped yesterday, the new point of interest had become an extremely busy hot-drop, and is also likely to be the focal point of the arrival of Zombies within Warzone.

To stay up to date with everything new, check out the Call of Duty: Warzone patch notes and the Call of Duty: Black Ops Cold War patch notes.

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Ali Jones
Ali Jones
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Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

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