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Call of Duty: Black Ops Cold War patch notes

(Image credit: Activision)

There’s a brand new set of Call of Duty: Black Ops Cold War beta patch notes out right now, just as the beta begins winding down.

Chiefly, the beta was actually extended by a total of 24 hours over the weekend. The Black Ops Cold War beta was originally set to wrap up today on October 19, but it’s been extended until tomorrow on Tuesday, October 20, at 10 a.m. PT. While the beta continues in its extended runtime, so too does the double XP bonus for all players, which has been continued until the beta wraps up, as you can see from the latest report from Treyarch

Another big addition to the Call of Duty beta is that all weapon attachments have been immediately unlocked. As we’re now in the home stretch for the open beta on PC, PS4, and Xbox One, developer Treyarch has unlocked every single attachment for every weapon, so you’ve got a good chance to mix and match different parts before the beta concludes.

Here are the latest patch notes in full 

Call of Duty: Black Ops Cold War beta Oct 18 patch notes


Today, we’ve unlocked all attachments for every weapon to help everyone test out a wider variety of loadouts for the remainder of the Beta, and 2XP continues for all players so everyone can rank up twice as fast unlock more weapons. Get out there and build your perfect loadout for every situation.


Thanks to the Call of Duty community’s code-breaking efforts to uncover more hidden secrets via Pawn Takes Pawn, an extra day of the Beta has been unlocked for everyone! The Crossplay Open Beta now ends at 10AM PT on Tuesday, Oct. 20th.


Fixed a rare crash that could occur if the player's score tracking was not set properly.

Fixed a rare crash that could occur in certain cases when a disconnected player was going to be awarded credit for a kill.


Addressed an issue where Activision Friends were shown offline when they were online.

And here are last week's beta patch notes which addressed 

Call of Duty: Black Ops Cold War beta Oct 15 patch notes 


Reduced the speed of the initial slide impulse and slightly shortened slide duration - during the PS4 Beta, we found players over-relying on sliding to traverse ground quickly or engage in close quarters, making it difficult to target players in the open. Our goal is for sliding to function as a smooth transition to cover, escape, or transition to a crouching stance. This weekend’s changes result in a snappier slide that better fit our goals for the mechanic.

Significantly reduced slide speed with the Duster Stock attachment equipped - In Weekend 1, the Duster Stock attachment accounted for massive slide speed increases that didn’t fit into our more grounded combat loop. With this new change, Duster Stock now offers a modest improvement in slide speed that is more balanced with other attachment offerings.


Milano 821 - Reduced damage falloff range

This update causes the 4-hit kill range to turn to 5 hits at 12.8 meters, down from 19.2 meters during the PS4 Beta.

AK-47 - Slightly reduced recoil

We’d like to see the AK-47 remain a top contender for assault rifle picks, and it was barely edged out by the XM4 and Krig 6 in the PS4 Beta. By reducing its recoil, we’re giving AK-47 users a better opportunity to compete.

M16 - Increased time between bursts from .216s to .233s

This weapon’s high lethality and well-rounded attributes allowed it to over-perform even outside of its intended role during the PS4 Beta. This change keeps the M16’s power and accuracy while requiring more precision.

Type 63 - Reduced recoil

Our new recoil system tuning made this weapon a bit too difficult to hit multiple shots on target. We’ve toned down the recoil to make it more effective as the precision weapon it was meant to be.

RPD - Slightly reduced hipfire spread

While the RPD can be effective at long range, we’ve improved its close-range reliability compared to the PS4 Beta.

Gallo SA12 - Adjusted medium-range damage to require three hits to kill instead of two at mid-range

This was an extremely effective secondary throughout the PS4 Beta. With this tuning update, it will still take two hits to eliminate an enemy within a short range, just not quite as far out.


Agency Suppressor - Reduced some recoil bonuses

This attachment came with too many strengths without enough tradeoffs during the PS4 Beta, particularly with how much it reduced recoil. This update reduces some of those bonuses while still making them notably beneficial.


Field Mic - Reduced the range at the Field Mic can detect players who are crouching, ADS walking, or moving but not sprinting.

During the PS4 Beta, this Field Upgrade did not incentivize counter-play as much as we were planning for. The Field Mic will now be less effective at detecting footstep noise from players who move more slowly.


Frag Grenade - Reduced the damage on the outer half of the Frag Grenade’s splash damage radius.

While we expect Frag Grenade usage to drop significantly in the Crossplay Open Beta as more Wildcard and lethal options open up, we also agree with the feedback that frags resulted in kills a little too often.


Mouse Wheel Input Delay defaults at 0, which is lower than intended.

Workaround: The player can adjust the value for the mouse wheel delay input in Settings. Recommended default value is 80.

When many audio devices are available, it is not possible to view or select the last one from the drop-down list.

Workaround: These audio devices can be selected using the keyboard.

Some players on AMD GPUs may experience frequent packet burst spikes during gameplay. 

Workaround: Lowering the Graphics Settings can alleviate the severity of this issue.

For more, check out the best Call of Duty games in the series' history, or find out everything you need to know about the PS5 in the video below.