Bravely Default job guide
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Sub Quest 3 – Summoner Asterisk
Availability: Chapter 2
Having traversed the toxic terrain of the Miasma Woods and reached the safe haven of Florem, you’ll get the familiar feeling of unease as you speak to the residents that indicates that all is not as it seems in this little town. After your excursion to the Water Temple, chat to all of the insipid residents and shopkeepers about the insane amount of money they’ve all been shelling out on the mysterious hair accessories everyone seems to be adorned with to prompt a sub quest icon to appear at Florem Gardens.
The purple flowers growing in this dungeon will inflict silence on your party so be sure to have the Dungeon Master support ability set up and a Black Mage with the ability to cast fire to incinerate the various flora inhabiting the garden’s grounds.
Boss | HP | Weakness | Item Stolen | Item Dropped |
Mephilia | 9, 999 | N/A | Fairy Wing, Rod of Ice | Turbo Ether |
Legion Impaler | 1000 | Lightning | Fairy Wing, Remedy | N/A |
Legion Archer | 2200 | N/A | Fairy Wing | N/A |
This fight isn’t as straightforward as you might think as Mephilia is inclined to call for back up on a whim if she finds herself without companions--after you’ve just slaughtered them for instance. The Legion troops are a constant annoyance, dishing out silence and confuse status effects. Try to take out these goons as soon as they appear before redirecting your energy towards the first of the Venus sisters. A White Mage should be a staple in your party by now, but if not then potions and hi-potions are your bosom buddies for this bout as Mephilia can cause a significant amount of damage when she starts summoning.
Of course, the Summoner asterisk is no fun unless you have some creatures to summon. There are five sages that are guardians of sorts of the various entities you will eventually be able to summon in battle. All you have to do is find them and survive a single, brutal, assault. The good news is that only one party member need survive for you to pass the test. Feel free to visit the sages as soon as they become available but if your party’s defence isn’t high enough to withstand the attack, you’ll leave empty handed.
Summon Name | Availability | Location | Elemental Effect |
Girtablulu Lv.1 Summon | Chapter 2 | Defeat Mephilia | Earth Damage |
Hresvelgr Lv.2 Summon | Chapter 2 | Sage in Wind Temple - 2F | Wind Damage |
Ziusudra’s Sin Lv.3 Summon | Chapter 2 | Sage in Mount Fragmentum - Slope | Water Damage |
Promethean Fire Lv.4 Summon | Chapter 3 | Sage in Fire Temple | Fire Damage |
Deus Ex Lv.5 Summon | Chapter 4 | Sage in Everlast Tower - 2F | Lightning Damage |
Susano-o Lv.6 Summon | Chapter 3 | After defeating Barbarossa - Sage on crescent island north of Florem on the leftmost tip | Non-Elemental Damage |
Jump to section:
- Storyline Encounter - Monk and White Mage Asterisks
- Storyline Encounter - Black Mage Asterisk
- Storyline Encounter - Knight Asterisk
- Storyline Encounter - Arcanist and Spiritmaster Asterisks
- Storyline Encounter - Templar Asterisk
- Storyline Encounter - Dark Knight Asterisk
- Sub Quest 1 - Thief and Merchant Asterisks
- Sub Quest 2 - Time Mage and Spell Fencer Asterisks
- Sub Quest 3 - Summoner Asterisk
- Sub Quest 4 - Ranger Asterisk
- Sub Quest 5 - Red Mage Asterisk
- Sub Quest 6 - Valkyrie Asterisk
- Sub Quest 7 - Pirate Asterisk
- Sub Quest 8 - Performer Asterisk
- Sub Quest 9 - Salve-Maker Asterisk
- Sub Quest 10 - Swordmaster Asterisk
- Sub Quest 11 - Ninja Asterisk
- Sub Quest 12 - Vampire Asterisk
- Sub Quest 13 - Conjurer Asterisk
- Job Stats and Abilities
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