PS5 devs talk about using the new SSD and 3D audio: "This is just the beginning"

(Image credit: Sony)

The developers of upcoming PS5 games are excited to talk about the system's new super-fast SSD and 3D audio features.

Sony invited game makers to share their thoughts about the two new PS5 features in a new post on the PlayStation Blog. They talked about what it means for their projects, both in the near term and years into PS5's lifespan when game makers have begun to master the console.

Meanwhile, the lead programmer of Returnal at Housemarque is already considering the future possibilities presented by PS5's SSD: "What does it mean for developers when everything can be loaded from the disk that fast? Will we even need the concept of 'levels' anymore?" Ari Arnbjörnsson wrote. "The possibilities for this tech are exciting for me as a developer, and exhilarating for me as a gamer."

"Now with the PS5 console's Tempest 3D AudioTech sound engine we'll be able to play sounds in such a way that players will be able to locate the machines around them with greater ease," Guerrilla Games creative director Mathjis de Jonge said, "which is great for situations in which you find yourself surrounded or just want to sneak on machines." Sounds like your ears will be one of your best tools for hunting dino-robots in Horizon: Forbidden West.

Finally, Resident Evil Village producer Jun Takeuchi was really excited for the new possibilities of terrifying players: "It's almost as if 3D Audiotech was made specifically with horror games in mind. It used to be that in order to get that spatial audio, players would have to invest a lot of their own time and money. Now, just putting on a headset, they can get a full 3D audio experience."

PS5 developers were also excited to talk about the DualSense controller - they make it sound like magic.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.