Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he's not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.
Latest articles by Andrew Brown

Pokemon Pokopia: everything we know about the Pokemon game that looks a lot like Animal Crossing
By Andrew Brown published
Guide Look, we're as creeped out by the humanoid Ditto as you are

Fire Emblem: Fortune's Weave – Everything we know about the strategy game's Switch 2 debut
By Andrew Brown published
Guide Nintendo just announced a new Fire Emblem game, so here is your complete guide on everything Fire Emblem: Fortune's Weave

Metroid Prime 4: Beyond – Everything we know so far about the upcoming Switch game
By Heather Wald last updated
Guide Metroid Prime 4 finally got a release date for the Nintendo Switch and Switch 2, and Samus' return looks well worth the wait

Which Borderlands 4 character should you play?
By Andrew Brown last updated
Guide Borderlands 4 has four Vault Hunter classes to choose at launch so pick a favorite

Borderlands 4 review: "Undeniably an excellent looter shooter, but one that requires a bit of tunnel vision to fully enjoy"
By Andrew Brown published
Review

8 Borderlands 4 tips to help you conquer Kairos
By Andrew Brown published
Guide Set yourself up for success to overthrow the Timekeeper

Warhammer 40,000: Dawn of War 4 – Everything we know about the new RTS game
By Emma-Jane Betts last updated
Guide Dawn of War 4 is officially on its way and is bringing us back into the 40K universe in 2026

Upcoming Xbox Series X games for 2025 and beyond
By Sam Loveridge, Emma-Jane Betts last updated
Upcoming Get ready for the biggest upcoming Xbox Series X games this September and scope out next year's most wanted while you're at it

Hollow Knight Silksong has made me realize how much the Steam Deck has changed the way I play games
By Andrew Brown published
Opinion Now Playing | Handheld Hornet is the best Hornet

Hollow Knight Silksong has beat my ass for 11 hours, but it's not too hard – we just have a problem with instant gratification
By Andrew Brown published
Opinion Opinion | We didn't always fly through games

2 hours in, and Hollow Knight Silksong is already making me feel like I'm playing Dark Souls for the first time again
By Andrew Brown published
Now Playing Now Playing | A stranger comes to town

"Everyone knows GoldenEye, it's a legendary game": 007 First Light boss says his goal is to make an all-timer James Bond game, even if the result is "very different" to Hitman
By Andrew Brown published
Interview Gamescom 2025 | IO Interactive CEO Hakan Abrak explains how the studio tackled James Bond's origin story

Everything we know about The Duskbloods
By Andrew Brown last updated
Guide FromSoftware's Switch 2 exclusive The Duskbloods might finally scratch that Bloodborne itch

Outer Worlds 2 bosses "think it's funny" they've made an RPG about evil mega-corporations with Microsoft as their new owner: "It'd be ridiculous to say we don't notice that"
By Dustin Bailey published
News "Regardless of who's funding it, we're still trying to tell that same message"

Menace is an XCOM-Warhammer hybrid that makes turn-based strategy feel like an immersive sim, and for the first time in my life I'm playing a game that seems made for me
By Andrew Brown published
Preview Gamescom 2025 | From the publisher behind Manor Lords comes a long-awaited substitute for playing XCOM 2 over and over again

I built a home and ran a business in Kingdom Come: Deliverance 2's next DLC, and the added role-playing guarantees I'll spend another 70 hours in my current game of the year
By Andrew Brown published
Preview Gamescom 2025 | Build a life in Kuttenberg with daily quests, a customizable house, and yet another misadventure for poor Henry

We asked Obsidian about romance in The Outer Worlds 2, and now I'm a little hopeful the RPG may follow Avowed's example: "It truly does need to be something that's organic"
By Heather Wald published
Interview Interview | "If it [romance] naturally kind of came up as a thing, sure, maybe we could talk about that, but it wasn't a goal from the very beginning"

Playing Heroes of Might and Magic: Olden Era has turned me into a Dungeon devotee, and I can't help but feel like I'm already seeing a strategy classic in the making
By Andrew Brown published
Preview Gamescom 2025 | I would have spent all day playing Olden Era, if it wouldn't have cost me my job

"You could go and keep beating up people on top of buildings" forever in Vampire: The Masquerade – Bloodlines 2, but devs say "we're not making GTA" because even vampires need to sleep
By Ashley Bardhan published
News Vice City? No, no, you're in vampire country now

"The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree"
By Andrew Brown published
Interview Interview | Game director Brandon Adler and creative director Leonard Boyarsky discuss going all-in on Obsidian's classic formula, making fun of their boss, and moving in a different direction to Avowed

Final Fantasy 14 Dawntrail left the MMO's community fatigued and fed up, so Yoshi-P says devs are "planning to upgrade" new content that "can be enjoyed by a wide variety of different players"
By Anna Koselke published
News Square Enix hopes to "provide more interesting experiences"

The Outer Worlds 2 leads say RPGs like Baldur's Gate 3 helped prove "people really, actually want these kinds of games" at a time where even Obsidian "had to prove ourselves all over again"
By Catherine Lewis published
News "It's good to kind of bring that stuff to the forefront again"

Obsidian is not screwing around with The Outer Worlds 2's Fallout New Vegas comparisons: "The critical path is maybe 10 or 15% of the total content"
By Austin Wood published
News With the first game, Obsidian was quick to stress "this isn't New Vegas in space"
Weekly digests, tales from the communities you love, and more