Assassin's Creed Brotherhood: The Da Vinci Disappearance - Decoding Da Vinci guide

Maybeyou're easily frustrated by puzzles, ormaybe you're just irritated by the idea that abadd-on for Assassin's Creed: Brotherhood would waylay your slashy-sneaky progresswith a bunch of hidden-object silliness. Or maybe you just need a hand with beating the clock for 100-percent synch. Whateverthe hypotheticalreasons, you might be able to use a little help with Decoding Da Vinci, the second-to-last mission of The Da Vinci Disappearance DLC. Unlike the rest of the expansion, it tasks you not with stabbing dudes or sneaking around on the rooftops, but with finding a bunch of hidden drawings that Leonardo Da Vinci left in his paintings, and then assembling those drawings into a map.

Annunciation

There are three puzzle pieces lurking in this painting, as shown below:

Here's where to look for them in close-up:

Lady With An Ermine

Like the rest of the paintings, this one hides two pieces:

In close-up:

Portrait of a Musician

Two more here:

And again, in close-up:

The Adoration of the Magi

Two morepieces are lurking here, and given the painting's size, this might be the toughest one to search:

St. Jerome in the Wilderness

The final twoare hiding here:

In close-up:

The map puzzle

When you've finally discovered all the puzzle pieces, you'll have to assemble them into a map - which should look like this:

March 8, 2011

Assassin’s Creed: Brotherhood – The Da Vinci Disappearance DLC review
BroHo’s first multiplatform single-player expansion brings a sidelined character back into the spotlight

Assassin's Creed: Brotherhood flags and feathers guide
Demoralize the Borgia by ripping down every last banner and bird relic in Rome

Assassin's Creed: Brotherhood Clusters and 2012 Artifacts guide
Everything you need to unravel Subject 16's mysteries and find antique mementos

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.