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Double Fine's Massive Chalice Kickstarter successful in 5 days

Double Fine's Massive Chalice runneth over with Kickstarter pledges. The campaign took just five days to top its $725,000 goal.

The generation-spanning strategy game crowns players as immortal kings or queens, who must guide squads of specialized heroes through turn-based combat in the vein of XCOM or Fire Emblem: Awakening. Those kings or queens also must decide when to retire their finest soldiers so their offspring may grow into a new wave of demon slayers.

Massive Chalice is led by Brad Muir, creator of Iron Brigade, with a team separate from Double Fine's first Kickstarter project, Broken Age. Initial plans call for a September 2014 release.

You can pre-order Massive Chalice now for a $20 minimum pledge.

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5 comments

  • Swedish_Chef - June 5, 2013 12:07 a.m.

    So apparently the internet loves Double Fine and Tim Schafer. This is a very good thing.
  • sandplasma - June 4, 2013 8:49 p.m.

    Is it me or is double fine making a habit of kickstarting. How about they use some of the oney they've made on their games to kickstart their own work.
  • Sinsational - June 4, 2013 11:20 p.m.

    Double Fine was the company that brought Kickstarter into the spotlight, and if you knew anything about game development, you'd understand that without a publisher, Kickstarter is practically they can make games without losing money. The money they get from Kickstarter goes straight to the game, and just like this project, people that pledge more than *such amount* get the game when it comes out. Any sales that come after the games release they use to pay their employees and keep the studio running.
  • sandplasma - June 5, 2013 7:14 a.m.

    I am aware they were the 1st to kickstart but you would think that after one successful game they would have money to start another and leave kickstarter for actual indie developers.
  • Sinsational - June 5, 2013 9:38 a.m.

    They ARE** indie developers. A developer without a publisher is, by definition, an indie developer, because they are making and releasing their games independently. Why does everyone have the assumption that indie developers are just a couple of guys in a garage making a game? Also, Double Fine has made a comment, saying that they've already used up most of the money they got from their other Kickstarter project (their FIRST Kickstarter project) during the development of Broken Age. So their "successful game" isn't even out yet for them to reap the benefits. They have the same risk/rewards as every other indie developer out there. Without money, they can't make games. It just so happens that Double Fine found a guardian angel in Kickstarter, and a large fanbase willing to give them money to create games.

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