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MGS 5 update adds new FOB missions, gear and *paid base insurance*

News
By Leon Hurley published 6 October 2015

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

S1000 AIR-S[7]

S1000 AIR-S[7]

This Grade 7 pump-action non-lethal shotgun sends enemies flying at close range, with enough power to knock an enemy out cold with a single hit. Arming your FOB security guards with this will give greater punch to your FOB defenses.

Page 1 of 3
Page 1 of 3
AM MRS-71 RIFLE[7]

AM MRS-71 RIFLE[7]

Upgraded to Grade 7, this 7.62mm semi-automatic sniper rifle provides greater power and accuracy than before. An additional option slot provides extra customizability, so any user can adapt the weapon to a range of scenarios. Equipping your FOB security guards with this is a surefire way to send invaders back with their tail between their legs.

Page 2 of 3
Page 2 of 3
HAIL MGR-4[7]

HAIL MGR-4[7]

A Grade 7 magazine-fed grenade launcher. Using a drum magazine gives this upgraded weapon a much higher ammo capacity. This is an ideal choice for quick tactical decisions during a firefight; use it to suppress (or take out!) multiple enemies with quick blasts over a large area, or punish enemies hiding in cover. A versatile launcher that can be used for assault, diversions, or FOB defenses.

Page 3 of 3
Page 3 of 3
CATEGORIES
PC Gaming PS4 Xbox One Platforms PlayStation Xbox
Leon Hurley
Leon Hurley
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Managing editor for guides

I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.

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The MGS Online update is rolling out as we speak for MGS 5, adding the directly competitive multiplayer modes to The Phantom Pain. However, the more asymmetrical FOB modes - where you invade and pillage other player's Mother Bases - are also getting an upgrade, along with a few other bits and pieces.

There are some new weapons for example, which you can see up there. They seem to recommended as things you can give your troops to help with FOB base protection. You can also now develop night vision goggles to help your guys patrol at night or see through smoke.

There's also now a new type of FOB mission called 'Event FOBs' where you can invade other people's bases without any risk of a revenge counter invasion. Which obviously sucks if you're on the receiving end and is probably why the game is adding actual insurance you can pay for with real money. Here's how that works:

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FOB insurance service begins!

Your FOBs are always at risk of coming under attack. Now, you can rest easy with FOB insurance (paid service). If you sign up for insurance, then during the insurance period you will be compensated for any materials and staff lost due to rival infiltrations. * Staff/materials stolen by the rival will in fact remain on your base, and an identical amount of staff/materials will be handed over to the rival instead.* MB Coins are purchased with real money, but free MB Coins are also distributed periodically as login bonuses, etc.* The following are not covered by FOB insurance:
・Staff/items that are not fully your property, such as abducted staff being held in your Brig (FOB)
・Wounded staff (staff lost due to death or extraction will be compensated)
・Staff used by you to deploy in defense of the FOB (neither death nor extraction will be compensated)
・Nuclear weapons

There are also a few other additions (full details here):

・You can now get all the way through a FOB infiltration without alerting the rival player
・
MB coins can now be used to reduce FOB construction time (wasn't this already a thing?)
・UI improvements.
・
You can have more GMP and materials.
・
You can now auto assign/prioritising security teams.

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