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Cyberpunk 2077 fixes game-breaking holocall bug

News
By Austin Wood published 28 January 2021

The fix is now available on all platforms

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Cyberpunk 2077 Takemura
(Image credit: CD Projekt Red)
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Cyberpunk 2077 hotfix 1.11 is now live on PC, consoles, and Stadia, which is especially good news for players hung up on the game-breaking holocall bug introduced in update 1.1. 

The hotfix, following on from the recent Cyberpunk 2077 patch notes, also addresses some issues with item randomization, but the holocall bug is the focus. CD Projekt Red has no-doubt been rushing out a fix since this bug was discovered in the latest patch, as it's totally blocked some players from progressing. 

For those who were lucky enough to avoid this bug entirely, here's a quick primer. During the Down on the Street quest near the start of the game, some players – namely anyone using a save file from version 1.06 of the game – would get soft-locked out of the game by a holocall with Goro Takemura. Before update 1.1, sometimes the holocall wouldn't even start, but after the update the call would start without dialogue options. This stopped players from doing anything else since they couldn't exit the call, hence today's hotfix.

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When you think of it that way, this is sort of a triple-patch situation: a bug that became another bug in a new patch has now hopefully been resolved with a hotfix. Hopefully the third time really is the charm here. Save soft-locks aside, I imagine Takemura is getting tired of people ghosting him. 

Cyberpunk 2077 now has official modding resources, but CD Projekt Red has shut down any racy mods that use the likenesses of actors like Keanu Reeves.

Cyberpunk 2077 map | Cyberpunk 2077 lifepath | Cyberpunk 2077 hacking | Cyberpunk 2077 weapons | Cyberpunk 2077 builds | Cyberpunk 2077 Mantis Blades | Cyberpunk 2077 romance options | Cyberpunk 2077 level cap | Cyberpunk 2077 endings | Cyberpunk 2077 bugs | Cyberpunk 2077 crashes | Cyberpunk 2077 fastest cars | Cyberpunk 2077 cheats 

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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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