Capcom's new plug-n-play arcade system is an absolute unit

The runaway success of the Super Nintendo Classic helped kickstart a wave of modernized plug-n-play systems, from Sony's PlayStation Classic to the newly revealed Sega Genesis Mini. Now Capcom's joined the plug-n-play arms race, though its contender is anything but mini. Behold, the Capcom Home Arcade in all its glory: 

At a staggering 74 centimeters long, 22 centimeters wide, and 11 centimeters tall (to the joysticks), the Capcom Home Arcade is handily the biggest plug-n-play in ages - possibly ever. With a €230 (around $260) price tag, it's also one of the most expensive yet. 

Of course, Capcom isn't necessarily going for the same easy-to-use experience as the SNES Classic. This beast is meant for Capcom fans who want to play some old favorites with a buddy and don't mind a little bulk, hence the mirrored arcade control schemes with eight buttons and one joystick apiece. It's worth noting these are Japanese cabinet-style layouts using Sanwa sticks and super-sensitive buttons (unlike Western arcade cabinets with their bat-top joysticks and bulky buttons). Oh, and speaking of old favorites, here are all 16 included games: 

Not a bad selection! It is surprisingly light on Street Fighters, though. Knowing Capcom, I figured they'd cram in at least three different entries to show off different characters and eras, especially since the system supports global leaderboards. There are certainly plenty of co-op beat-'em-ups to take advantage of the system's dual-stick setup. In fact, if I'm not mistaken, all 16 games support co-op play. Maybe you and a friend could go in on this pricey system together?

Will the Capcom Home Arcade join our list of the best retro consoles? Let's hope the emulation is good.  

Austin Wood

Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with GamesRadar+ since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.