The Last of Us co-creator Bruce Straley talked about how important the game was for the industry.
Taking to Twitter on the game's 8-year anniversary, Straley tweeted a thread (opens in new tab) about The Last of Us and how it was special. He tweeted that Naughty Dog had no idea of the impact the game was going to have on the industry and the developer's lives. "we had an idea for something no one had done in the story-driven AAA space before, so we went for it..."
He explained that what is so special about the game is that: "It’s not story [versus] gameplay. It was story + gameplay" where the studio attempted to "marry story and interactivity"
Naughty Dog looked at all of the moments in The Last of Us and asked how the "interactive aspect of our medium could evoke emotions from the player, connections & empathy with the characters, and create more engagement with the situation."
And I think ppl still don’t quite understand what’s special about TLOU. Not journos, not devs. It’s not story “VS” gameplay. It was story + gameplay. It was an honest attempt to marry story and interactivity - it was the sum of the parts that made the most powerful experience.June 14, 2021
The way the studio did this, Straley explained is by removing story moments from cutscenes, and instead, having them as "playable story moments". He detailed that: "It was an honest effort to try to push our medium and show that if story and gameplay were considered with equal respect, that we could create something that’s never been played before. "
The Last of Us launched back in 2013 on PS3 and followed the story of Joel and Ellie as they wandered the post-apocalyptic lands. Last year, The Last of Us 2 launched for PS4 to critical acclaim, with a recent The Last of Us 2 PS5 patch giving players a chance to revisit at 60fps. While the original game launched so long ago, a PS5 remake is reportedly in development alongside The Last of Us TV show from HBO.
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