The Starfield Kryx's Legacy choice explained
Should you choose SysDef or the Crimson Fleet with Kryx's Legacy in Starfield
The choice between giving Kryx's Legacy to the Crimson Fleet or SysDef in Starfield is a difficult one, because the decision you make will lock in your allegiance with the faction you help while turning the other one against you. If you align yourself with SysDef then you can continue your double agent ways under the UC, but by throwing your lot in with the Crimson Fleet pirates instead you can ascend their ranks as a cosmic corsair. To better understand what's at stake, I'll take you through the consequences and rewards for each path of the Starfield Kryx's Legacy choice.
The following guide contains spoilers for the Kryx's Legacy and Crimson Pirates questlines in Starfield.
Should you give Kryx's Legacy to SysDef or Crimson Fleet in Starfield?
Essentially, whoever you pick to give Kryx's Legacy to in the Starfield Crimson Fleet questline will 'win'. If you go to SysDef and Commander Ikande you'll lead an attack on the Crimson Fleet, and if you go to the Crimson Fleet and Delgado you'll lead an attack on SysDef. You'll effectively lose the other side as one of the Starfield factions you can work with, and only be left with your choice as an ally, along with their mission board. So, you'll permanently become either a pirate, or a pirate hunter.
Either way, you'll get 250,000 credits as a share of the legacy.
Both Starfield mission choices largely play out the same, with an attack to defend or destroy some defensive batteries, before assaulting either the Crimson Fleet's Key, or SysDef's UC Vigilance. The final big space battle is a tough one to get through, so make sure you're happy with all your Starfield ship customization choices before you try it.
There are some minor differences between each choice, however, so let's take a look in more detail.
If you give Kryx's Legacy to SysDef
If you give Kryx's Legacy to SysDef, you'll lead an attack on the Crimson Fleet's defensive batteries to destroy them one at a time. Depending on how much evidence you collected for Toft while working with UC SysDef you might have back up from MAST, but if you didn't get enough they won't be convinced and it's just you and SysDef.
After taking out the three batteries, you'll assault the Key in a big space battle until the UC Vigilance arrives. When it does you'll storm the Key, alone, and slowly murder your way through everyone you meet in the Crimson Fleet to reach Delgado. Along the way, you'll encounter Shinya Voss and discover his bomb has been activated, opening up the optional objective to save him.
When you reach Delgado, you'll find he's activated the Key's self destruct and you'll need to Persuade him to turn it off and give himself up – we've got some tips for Starfield Persuasion here. You'll find the computer you need to save Voss in the same room with him.
If you give Kryx's Legacy to the Crimson Fleet
If you give Kryx's Legacy to the Crimson Fleet, the mission plays out largely the same as the SysDef version, only with things flipped. You'll now have to fight to protect the defensive batteries one at a time, and then fight a massive space battle around the Key to disable the UC Vigilance. When its shields are down, you'll then storm it to take out Commander Ikande.
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There's one difference with taking the Crimson Fleet's side – they'll all be there to back you up. At certain points the characters you've met will appear to fight with you, or offer you a choice of how to proceed. You'll also be able to free any prisoners you've put in the brig, who'll also fight with you to reach Ikande.
Just like with the Fleet, when you reach Ikande he will have activated a self destruct, so you'll need to talk him down to save the ship.
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I'm GamesRadar's Managing Editor for guides. I also write reviews, previews and features, largely about horror, action adventure, FPS and open world games. I previously worked on Kotaku, and the Official PlayStation Magazine and website.
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