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Rage 2 has a secret cave that controls time and at least one producer thinks it's "the stupidest thing ever"

News
By Connor Sheridan published 14 August 2018

"I want to have a little secret cave somewhere in the game that you go in, and there's just a switch"

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A woman from the Rage 2 trailer makes an obscene gesture with shotgun shells.
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Rage 2 is built to be the ideal fusion of open-world chaos and precision-built shooting, taking philosophies from both principal developer Avalanche and overseer Id Software. Sometimes an aspect of one team's work catches the other team's eye, and it results in something strange. That's the rough origin story behind a secret cave in Rage 2 that hides within it the power to control time itself: The Willits Switch.

The switch was named in honor of Tim Willits, Id studio director and one half of a Rage 2 community Q&A panel at QuakeCon. He was also joined by game director Magnus Nedfors of Avalanche. One question asked about what kind of changing weather and time-of-day systems Rage 2 will have. Nedfors started by explaining that the studio has built dynamic systems to handle all those details "like in all our games," which sometimes means having to wait for bad weather to pass before he can grab a nice screenshot (no, really).

But Willits, who was coming from a background of fast-paced shooters with static worlds, fixated on another detail: "Because the world is dynamic the time of day changes, and the weather changes. So one of our producers works at [Id owner] Bethesda, and I work closely with him and we work with the Avalanche guys. So I called him up and I was like, 'Hey, I've got this idea. I want to have a little secret cave somewhere in the game that you go in, and there's just a switch. And you throw the switch and it changes the time of day. And the guy's like, 'That's the stupidest thing ever.'"

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Willits then began to act out the desired experience of flipping the switch back and forth in front of the panel audience. Day! Night! Day! Night! The panel audience burst out laughing. "So we made one," Nedfors quietly added.

"Yep! It's awesome," Willits said. "So if you find the switch in the game somewhere, that's the Willits Switch. And [when you do find it,] say 'this is awesome,' because so far, I've only heard, 'this is really dumb.'"

Check out our Rage 2 hands-on preview for more on why the game feels very smart (despite the time cave). 

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Connor Sheridan
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Former GamesRadar+ News Writer

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

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