How to get Pal Fluids in Palworld
Palworld Pal Fluids are dropped by many water-type Pals when killed
Pal Fluids in Palworld are a watery substance used for all manner of crafting items, medicines and more besides, serving basically as a kind of magic water with all the implications that implies. There's a few ways to obtain Pal Fluids, but early on the game your best option is going to be hunting certain Water type pals for whom the fluid is very much a part of their system. If you want more info on how to get Pal Fluids and even farming the stuff, I'll explain it below.
How to get Palworld Pal Fluid
Pal Fluids in Pal World are obtained in several ways, but mainly as a drop from certain water-Element Pals, though not every Water Pal does this. These are currently the Pals that you can expect to drop Pal Fluids when either defeated or captured.
- Celeray
- Croajiro
- Fuack
- Gobfin
- Jormuntide
- Kelpsea
- Lyleen Noct
- Pengullet
- Surfent
- Surfent Terra
- Suzaku Aqua
- Teafant
To actually find any of them, you'll need to search coastlines and the ocean itself, keeping an eye out for anything living and blue (which pretty much all of the above Pals are).
Once you find them, it doesn't matter how you win the fight, as either killing or catching them causes them to drop Pal Fluids. Celaray tend to congregate in small groups and can be a very efficient way to farm Pal Fluids, so if you can see these large, manta-ray like Pals, that's your best bet. Try following the Western coastline down from the starting area, past the ruins of the church.
The other two ways to farm Pal Fluids are to either buy them from Wandering Merchants at 300 Coins each, or to build a Ranch and assign the Pal Kelpsea to it. Kelpsea should then passively produce Pal Fluid in the background.
Want more help with Palworld? Find out all you need to know about Palworld character creation here, or check out the limitations of Palworld console commands!
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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