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Gears 5 is one of the best looking games of the generation. The Coalition has spent the last two and a half years pushing the Xbox One to its limits, using its knowledge of the system and the Unreal Engine 4 to create truly beautiful and vibrant worlds for you to explore. That's highlighted in these brand new Gears 5 screenshots, each of them giving you but a hint of what to expect as you explore a variety of new and diverse environments in the campaign.
Gears 5 is the biggest and most ambitious game in the franchise, with The Coalition putting its energy into taking the action out of corridors and into these big open spaces. It means that Gears of War has seen an injection of colour and vibrancy, with the ice and desert locales, in particular, working hard to impress.










Gears 5 is going to take you to areas of Sera that you've never seen before. As detailed in our Gears 5 campaign hands-on preview, some of the maps are 50x the size of previous Gears of War levels. These are designed to be spaces that you spend time exploring and investigating, truly gorgeous areas that you'll struggle not to become lost in.
Of course, there's also more traditional levels to be found. As highlighted in these screenshots, Gears 5 will also take you through linear arenas that are among the best seen in a Gears of War game. These levels are detailed and evocative, helping to draw you into the world and story as you dodge bullets and bounce between walls.
These Gears 5 screenshots are but a tease of what you should expect to find in the game when it launches September 10, 2019. For more information and details on the game, don't forget to check out the GamesRadar On The Radar: Gears 5 coverage hub for a week of exclusive coverage on the upcoming shooter.
Weekly digests, tales from the communities you love, and more

Josh is Editor-in-Chief of GamesRadar+. He has over 18 years experience in both online and print journalism, and was awarded a BA (Hons) in Journalism and Feature Writing. Josh has contributed to world-leading gaming, entertainment, tech, music, and comics brands, including games™, Edge, Retro Gamer, SFX, 3D Artist, Metal Hammer, and Newsarama. In addition, Josh has edited and written books for Hachette and Scholastic, and worked across the Future Games Show as an Assistant Producer. He specializes in video games and entertainment coverage, and has provided expert comment for outlets like the BBC and ITV. In his spare time, Josh likes to play FPS games and RPGs, practice the bass guitar, and reminisce about the film and TV sets he worked on as a child actor.


