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  1. Hardware
  2. Desktop PCs

Nvidia RTX 6000 GPUs might not actually happen next year, but I'm more concerned about what Dynamic Multi-Frame Generation will mean for current-gen cards

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By Phil Hayton
Published 6 February 2026

Deeper down the DLSS AI rabbit hole.

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If your current PC upgrade plans revolve around waiting for new Nvidia RTX 6000 graphics cards, I've got bad news for you. While the company's current release cadence would point towards a new generation of GPUs in 2027, rumours are already suggesting 60-series models won't happen until 2028. At the same time, whispers are pointing towards an April launch for the green team's new DLSS 4.5 Dynamic Multi-Frame Generation tech, and I reckon the latest AI tool should be what we're talking about instead.

The RTX 60-series rumors come courtesy of The Information, with the publication referencing previous RTX 50 Super series delays (via Reddit). According to the report, "Nvidia managers changed plans" while also delaying the current gen refresh, "without offering a new timeline." As a result, the outlet's source says the situation will "push back the release Nvidia's next gen gaming GPU," which they say was supposed to "enter mass production at the end of 2027."

Simply put, Nvidia's whole timeline has potentially been shunted further into the future, and it's largely thanks to the demands of the AI industry. Component costs and shortages aside, you could say the green team also doesn't have a reason to race towards the next generation, and I've got a sneaking suspicion its upcoming DLSS Dynamic Multi-Frame Generation tricks could be tied to the lack of new GPUs.

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Announced during CES 2026, Dynamic Multi-Frame Generation is a new side to DLSS 4.5 that can adjust the number of artificial frames situationally. While Nvidia hasn't shared a solid release date yet, Hardwareluxx claims the feature will land in April 2026, accompanied by the new x6 MFG mode that leans even more heavily into AI enhancements.

My current hypothesis is that, rather than tormenting itself with trying to get RTX 50 Super pricing right and then trying to make RTX 6000 cards a thing anytime soon, Nvidia is hoping Dynamic Multi-Frame Generation will satiate its GeForce graphics card fans for now. The latest version of the tool does sound promising since it will only ramp up MFG when your GPU really needs a fps boost, hitting x6 when things get really hairy, but I'm still worried about where the industry is going as a whole.

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The new driver-controlled mode does feel like a more logical approach to Multi-Frame Generation, given that it uses refresh rate as a target. Technology like this could ultimately be what makes slideshow-style frame rates and stuttering a thing of the past, even on lower-end GPUs handling big jobs, but there's absolutely a reasonable conversation to be had over whether the x6 mode puts too much distance between a native experience and one that critics claim relies on "fake frames."

DLSS 4.5 | Enhanced Super Resolution & Dynamic Multi Frame Gen - YouTube DLSS 4.5 | Enhanced Super Resolution & Dynamic Multi Frame Gen - YouTube
Watch On

The main takeaway right now is that new graphics cards probably aren't coming any time soon, and the next release we do see could just be the shelved RTX 50 Super cards. The disruptive AI industry, and Nvidia's pivot to being an AI company mean the whole PC gaming scene as we know it now needs to re-find its feet and figure out its priorities.

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While rivals like AMD are resisting fully embodying features like Multi-Frame Generation for now, Nvidia isn't shy about its intention to make it a default feature. There are absolutely drawbacks, like added latency and visual artefacts, but it feels like the GPU giant's whole strategy is to answer hardware demands with DLSS enhancements.

I'm personally worried that particular rabbit hole leads to a place where my at-home rig is reliant on the same AI tools that are financially locking me out of upgrades, or affording whatever the new Steam Machine price will be, tying into my fears that PC hardware could become something that exists thousands of miles away in a data centre.

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Phil is the Hardware Editor at GamesRadar+ who specializes in retro console setups, choosing the latest gaming handhelds, and navigating the choppy seas of using modern-day PC hardware. In the past, they have covered everything from retro gaming history to the latest gaming news, in-depth features, and tech advice for publications like TechRadar, The Daily Star, the BBC, PCGamesN, and Den of Geek. In their spare time, they pour hours into fixing old consoles, modding Game Boys, exploring ways to get the most out of the Steam Deck, and blasting old CRT TV visuals into their eye sockets.

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