Halo: Infinite is "more expansive" and gets back to "some of the earlier Halos," Xbox Studios boss says

Halo Infinite E3 2019 trailer
(Image credit: Microsoft)

The creators of Halo: Infinite are calling it a "spiritual reboot" for the series, but what does that actually mean for how it plays? The game's first proper trailer was heavy with story teases and light on gameplay details. Thankfully, Xbox Studios head Matt Booty gave some perspective on where Halo: Infinite's taking the series in a new interview.

As the name suggests, Halo: Infinite is aiming to be bigger than anything else in the series. That could have you thinking "open world", but Booty is cautious about throwing those kinds of terms around when Game Informer asks him what has most struck him about the game so far.

(Image credit: Microsoft Xbox)

"The second thing is as they bring the Slipspace Engine up to date with where we're at in terms of graphics these days, there's just some cool stuff design wise. It's been really cool to see them get back to some of the shape language and design language of some of the earlier Halos. It could be said that when you get into Halo 5, maybe it was getting a little busy design wise. At once it feels more modern and more clean, but also I think there are stronger echoes back to the roots of Halo. And it's really cool to see that stuff."

Asked to condense that all down into bullet points, Booty offers "more expansive" and "visually impressive". Don't let that discourage you if you aren't planning on picking up Xbox Project Scarlett for a while. Though the game's set to be an early heavy hitter in Microsoft's next-gen lineup, the company says Halo: Infinite will still "look incredible" on Xbox One.

Find more to play in our list of upcoming Xbox One games.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar.