How to complete Arc Raiders' Eyes on the Prize mission
We show you where to find the Secluded Roof Terrace, west of the Southern Station
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The Arc Raiders mission Eyes on the Prize tasks the player to find a secluded roof terrace, only saying that it's in the Buried City, west of the Southern Station, hinting at a blue tarp. This doesn't make it especially easy to find in the dusty ruins of the Buried City though, so we'll lay out where to find it, as well as how to rewire the Solar Panel when you get there.
Secluded Roof Terrace location for Eyes on the Prize
The Secluded Roof Terrace for the Eyes on the Prize is, as the quest tells you, west of the Southern Station and indeed marked by a blue tarp, with its location shown on the map above. Head to the roof and you'll find a tiny raider outpost covered by said tarp, along with some electrical equipment. Here you'll be tasked to rewire the solar panel and get it working again.
How to rewire the solar panel and find wires
Rewiring the Solar Panel requires you to use three Wires from your inventory, which means you either have to bring them with you into the mission, or find them in Buried City and bring them over to the Solar Panel. These can be wires from anywhere in Arc Raiders, after all.
As laid out in our Arc Raiders loot cheat sheet, Wires are found in both Electrical and Technological locations. In the Buried City, that means you should check the Research Building and Space Travel Building. Otherwise, check your inventory for items that can be broken down into Wires themselves, including (but not limited to):
- Broken Handheld Radio
- Broken Taser
- Humidifier
- Portable TV
- Power Bank
- Projector
- Voltage Converter
Find out about the fifth location with our guide to the Arc Raiders Stella Montis map! Or find out how to crack open the mysterious Arc Raiders Hidden Bunker...
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Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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