After a tough eight-year battle, a series of new glitches completely changed The Legend of Zelda: The Wind Waker speedruns

The Legend of Zelda: Wind Waker
(Image credit: Nintendo)

After eight years, the original Legend of Zelda: The Wind Waker has finally overtaken its HD remake counterpart on speedrunning leaderboards.

The original GameCube version of Wind Waker is a famously broken game, so it may come as a surprise to you to learn that the HD remake, which patched out most of the glitches, has had a faster speedrun time for so many years.

By September 2020, the GameCube record was just a minute behind the Wii U's. But in 2022, an exploit using a Wii U pro controller was found which let HD players skip more cutscenes in the game, setting them far ahead of the GameCube runners again.

Why it took 8 Years to beat this Wind Waker Speedrun - YouTube Why it took 8 Years to beat this Wind Waker Speedrun - YouTube
Watch On

All hope seemed lost until earlier this year when two glitches were discovered on the GameCube version of the game that allowed two skips to be set up more quickly and consistently than before, closing the gap on the two speedrun times once again.

These changes combined with a new strategy for clearing the Forsaken Fortress dungeon made it just about possible for GameCube runners to get ahead of Wii U players again, and a new record was set November 10, 2024, eight years since the last time the original was faster than the remake.

While I don't speedrun myself, I love the competitive and collaborative spirit that emerges when game communities take on these challenges – it's a joy to watch it all unfold.

As well as a new speedrun, we could be getting a Wind Waker film as the Sonic 3 writers set their sights on Link's sea-faring journey.

You should check out the best speedruns ever if you want to see more games getting broken.

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.