Cancelled The Last of Us Online game was "great," but former PlayStation exec says Naughty Dog had to scrap it after Bungie told them how much work it would be

Concept art for Naughty Dog's new standalone multiplayer title
(Image credit: Naughty Dog)

Former PlayStation executive Shuhei Yoshida has said that he once played the now-cancelled Last of Us Online, which was apparently scrapped after Bungie explained to the developers "what it takes to make live service games."

Shuhei Yoshida once led Sony Interactive Studios during some of its golden years, from 2008 to 2019, before helping indie teams on the platform. He's now retired from PlayStation completely and is, luckily for us video game history nerds, spilling the beans on some lesser known stories.

"The idea for The Last of Us Online came from Naughty Dog and they really wanted to make it," he explained. "But Bungie explained [to the studio] what it takes to make live service games, and Naughty Dog realized, 'Oops, we can’t do that! If we do it, we can't make Intergalactic: The Heretic Prophet.' So that was a lack of foresight."

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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.