inZOI was "far, far, far less developed than Subnautica 2" around the time publisher Krafton decided to fire Unknown Worlds leads, says former CEO: "There wasn't a ton of game present"

A woman chasing a shining butterfly with a leaping cat on her shoulder in InZOI
(Image credit: Krafton)

The trial between former Subnautica 2 studio leads and publisher Krafton has just begun, and in a November 17 transcript reviewed by GamesRadar+, the two had plenty to say. Ex-Unknown Worlds CEO Ted Gill, for example, remarks at one point that Krafton's early access life sim inZOI was more like a "tech demo" compared to the apparent splendor of Subnautica 2.

Gill explains during questioning that Unknown Worlds had hoped to release Subnautica 2 in early access on August 14, 2025, but Krafton reportedly stalled on the launch once Gill "shared two scenarios at the time that showed us earning a large portion of the earnout and then almost all of it," which was close to $250 million. Krafton stalled, says Gill, even though its newest title was in an underwhelming state.

The underwater sequel – which is now set to release in 2026 after Krafton parted ways with Gill, along with Unknown Worlds co-founders Charlie Cleveland and Max McGuire in July – was instead an "overwhelmingly positive" experience according to Krafton and playtesters.

"Feedback was getting increasingly positive," during Subnautica 2 playtests, Gill says, though he also admits that, "at the same time – and this is why you do it – we had lots of constructive criticism."

Ashley Bardhan
Senior Writer

Ashley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.

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