"We love making games more than we love managing": Clair Obscur: Expedition 33 lead says "it's good to have limitations," so the RPG studio won't "scale up" for any future projects

A man looking straight ahead during one of the best Xbox Series X games, Clair Obscur: Expedition 33
(Image credit: Kepler Interactive)

Now that Clair Obscur: Expedition 33 has secured various big wins under its belt, from the Golden Joystick Awards to the more recent Game Awards 2025 event, Sandfall Interactive likely has its eyes on the future – a future that apparently won't look very different for it.

As per Edge's Knowledge newsletter, director Guillaume Broche implies as much as he responds to a question of whether or not Sanfall Interactive's next game will prove to be a "larger-scale production" than Clair Obscur: Expedition 33 was. "No, I think it's good to have limitations when you are creative," admits the lead. "It's the best way to be the best version of yourself." Even though the studio could go bigger, it won't.

Honestly, I think Broche and the team are making the right call here – just look at Clair Obscur: Expedition 33 and its success. It's evident that Sandfall Interactive absolutely doesn't need to work with a larger scale or scope, as it's more than capable of producing bangers with what it's currently working with. It isn't often we see a small studio – small in the grand scheme of things, anyway – like it smash records left and right.

It's exciting to consider what could come next from the FRPG masterminds. Will it be a gem with turn-based combat and a stunning soundtrack to boot, like Clair Obscur: Expedition 33? Only time will tell, I suppose – but I, for one, can't wait to see.

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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