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OG Fable designer Peter Molyneux cried tears of joy watching Xbox reveal the new reboot, even though he thinks "there was a slight antiseptic feel about it"

News
By Jordan Gerblick published 11 February 2026

"F*** me. This thing that we created, it's going to live, it’s going to carry on"

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Fable screenshot of a giant man looking at the player
(Image credit: Playground Games / Xbox)
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Legendary game designer Peter Molyneux, known for pioneering the god game genre and creating the Fable series, had a profoundly emotional reaction to the recent re-reveal and gameplay trailer for Xbox's Fable reboot.

Molyneux left longtime Fable studio Lionhead back in 2012 after serving as lead designer on Fable 3, years before the series changed hands from Lionhead to Playground Games. That said, he was obviously instrumental to the series' creation and, apparently, still feels a strong connection to it.

"When I was watching the Fable trailer, I just felt myself tearing up," Molyneux told IGN. "I know that I could probably be slaughtered for saying that, but I am someone who cries frequently, and I felt incredibly emotional, and the reason I felt emotional was: Fuck me. This thing that we created, it's going to live, it's going to carry on. This world, which we loved creating so much, and other people loved, has a life."

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It seems like, overall, Molyneux has been thoroughly impressed with what he's seen of the new Fable, praising Playground's decision to "retell Fable 1 rather than have the burden of continuing the Fable story" and "to have the kid's family turn to stone. I thought that was really smart."

Naturally, as any good video game franchise parent would, Molyneux also had some critiques of the rebooted Fable.

"There was a slight antiseptic feel about it," he said. "But I mean, they've got months and months to build in that character and almost that dirtiness that you want in the world. I never thought [of] Fable as being clean and all the angles being sharp and defined. It's more chaotic. It's more what Old England probably used to be, which was not straight lines, the place, it's more crinkling, and all the buckle belts on people are ridiculously large, and the boots and the hands ridiculously large because that is part of the character."

Ultimately, Molyneux said he "absolutely" plans to play the new Fable when it comes out, "not as someone looking for the flaws and faults, but as someone who truly loves and adores that universe."

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Fable is launching on Xbox Series X, PS5, and PC this Autumn.

Why Playground Games' ambitious open-world Fable reboot is a fresh start for the series: "This has to be Playground's Fable"

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Jordan Gerblick
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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