Baldur's Gate 3's early access approach wouldn't have helped Pillars of Eternity 2's "big miss" at launch, says RPG vet Josh Sawyer – and even Larian faced Act 3 woes

Pillars of Eternity 2 wizard holding a book surrounded by pink light
(Image credit: Obsidian Entertainment)

RPG legend Josh Sawyer doesn't think Pillars of Eternity 2: Deadfire's launch would have been any better for following the same early-access model as Baldur's Gate 3, even if he admits Obsidian's approach wasn't "perfect."

Pillars of Eternity and its sequel, Deadfire, both had backer betas – exactly as the name suggests, granting early access to eligible backers of the RPGs. In a new video on his YouTube channel (below), Sawyer, the director of both games, is asked if he'd change anything about the backer beta process if he could do it again.

Pillars of Eternity and Deadfire Backer Betas - YouTube Pillars of Eternity and Deadfire Backer Betas - YouTube
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He then points to Larian Studios' Baldur's Gate 3, which released an early access version of its first act in late 2020, almost three years before the full RPG launched. "I would say that even if we had used, let's say, the beginning of the game," he says. "So, as an example, Baldur's Gate 3, their backer beta, if I recall correctly, was more focused on the early game. And I still think we would have had the same issues, because a lot of the issues were evident because they got magnified over the course of the game.

"The later you get in the game, the more the balance gets out of whack just because there are more numbers inputting into the system. Obviously, you can say that it's evident even in the early game, but I still think we would have run into the same problems if I had prioritized things the same way," he continues. "I don't think shifting the focus or where it went would have made it turn out better.

"And also – and this is not a slam against BG3, but just a sort of recognition – at launch, a lot of people really did not speak fondly of how the third act of BG3 was balanced, and that's probably because a ton of people saw the beginning of the game, the early game, and then the mid-game got a lot of testing. And as is very common in game development, something slipped through the cracks and they later addressed it."

Moving forward, then, even though Sawyer says "I don't think that the way that we ran the backer betas on Pillars 1 or 2 were perfect," he notes that "I also don't think they were terrible or anything." He concludes: "I think I would make better choices about how I spent our resources toward the end of development, though."

Josh Sawyer says there's "a lot of people" at Obsidian who want to make a Pillars of Eternity Tactics game after Avowed, but the "fanbase is not humungous."

Catherine Lewis
Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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