"Balatro was a pain in the ass to market," but it started getting better once players started cracking open the demo so they could play forever

ben starr dressed in harequinn makeup chomping down on a banana
(Image credit: LocalThunk)

Balatro was one of the big hits of 2024, but the roguelike deckbuilder was a "pain in the ass to market" at first before a demo caught fire and helped pave the way to its eventual success.

That comes from Playstack communications director Wout van Halderen, who has spoken at length during a GDC panel on marketing the quirky gem. Halderen begins by sharing that things were tricky initially as the team didn't have "fancy trailers" nor did it have "amazing" screenshots to wow an audience at first glance.

And why stop there? Even beyond traditional influencers, a strong endorsement from anyone with a following can get the word out about the game you're marketing to genre fans and potentially the press, too – giving you something of a snowball effect. With all of that in mind, the team had a sense of deja vu when it came across Balatro.

Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.

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