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  1. Games
  2. Battle Royale Games
  3. PUBG
  4. Playerunknown's Battlegrounds

PUBG boss was "sad" to see Concord and Highguard get shut down, but hopes to learn from their mistakes

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By Will Sawyer published 9 April 2026

Taeseok Jang finds the silver lining in these situations

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Load screen artwork for Atticus in Highguard, leaping in front of clouds with a charged lightning spear
(Image credit: Wildlight Entertainment)
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If there's one thing to take away from the last few years in the games industry, it's that making multiplayer games is really difficult, and PUBG's IP franchise director, Taeseok Jang, says that he feels sad when other multiplayer games don't succeed.

Speaking to GamesRadar+ during an exclusive Krafton press tour, the PUBG boss says he has friends that worked on Concord and Highguard. Concord launched in August 2024 and lasted just two weeks before Sony pulled the plug, while Highguard managed to keep going for just over six weeks after its January 2026 launch.

However, Jang tries to see these failures as learning opportunities. "When you think about making new games, it's really hard to succeed every time," he says. "So, I try to put myself in their positions and try to think, 'oh, what could I have done better in that situation?' That's how I try to think more."

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  • Highguard character in leather armor holding a rifle Highguard lead says "everyone has their thoughts on why the game failed to find an audience," but "many are way off"

He adds: "I try to kind of think of my putting myself in their shoes, try to have that perspective, and try to learn from it."

Jang also specifically mentions thinking about community messaging, which feels especially relevant in Highguard's case after Wildlight Entertainment's odd decision to debut their shooter at the 2026 Game Awards before going silent almost right up until launch over a month later – an incredibly bold strategy for a debut game.

However, Jang is also no stranger to short-lived games. PUBG: Blindspot – a top-down tactical shooter – was shut down permanently at the end of March following a stint in early access that lasted just under two months.

With Krafton broadly making use of early access as a way to validate its game ideas, Jang says that Blindspot's development "reinforced how important it is to rapidly prototype in small teams and incorporate player feedback into the development process". He's not the only supporter, either, as InZoi's boss strongly recommends early access to other developers, too.

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InZOI boss says the success of Crimson Desert and other Korean games is "really nice to see" but Asian developers "still have a lot to learn from Western developers."

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Will Sawyer
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Guides Editor, GamesRadar+

Will Sawyer is a Guides Editor at GamesRadar+ with over five years of experience in writing online guides, news, and features, and has a BA (Hons) in Journalism. Starting as a freelancer, Will contributed to startmenu and Game Rant before joining the GamesRadar+ team in August 2021. Since then, he has written hundreds of guides about a huge range of games, with shooters and action games being his areas of expertise. Outside of writing about games, Will hops between multiplayer shooters with friends, such as Darktide and Helldivers 2, and delves into whatever has been on his backlog for far too long. He also tries to get through his never-ending Warhammer pile of shame of grey Tyranids, Aeldari, and Chaos Space Marines.

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