Dying Light franchise director says The Beast's final mission leaves you no choice, and that's a good thing: "You shouldn't be saying what's canon and what's not"

Dying Light: The Beast protagonist looks over the city from a rooftop
(Image credit: Techland)

Dying Light: The Beast won't let you steer the story as Dying Light 2 did heavily, but that's actually a good thing, according to franchise director Tymon Smektała, who thinks players shouldn't have their choices discarded when a sequel canonizes an alternate version of events.

Speaking to GamesRadar+, Smektała said that there will be "no choice" this time around. "I think [linear storytelling] also allows us to be kind of a little bit more hands on and canonical in how we steer the future of the series," he explained. "When you give players choice, actually, to be fair, you shouldn't be saying what's canon and what's not."

"I think moving forward, we would like to be a little bit more canonical," Smektała continued. "We would like to be a little bit more [in] full control over what we do with each and every next Dying Light game, especially since we have quite a lot of plans for the future. So we kind of want to be able to be sure that it drives where we want it to drive."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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