Bungie responds to early Marathon complaints: the UI is confusing, PvP is infrequent, and voice chat is not working, amid other issues

Marathon automaton looking up
(Image credit: Bungie / Sony)

The Marathon server slam is underway, and a number of issues have been pointed out, though the balance between PvP and PvE is proving prevalent. Much like Arc Raiders, Bungie's new FPS offers encounters with rival players and in-game enemies, but people are having trouble finding firefights in the former, and the devs have made note of the problem.

The UI, voice chat, mouse input, and some hardware issues make up the rest of the list. Most are actively being worked on, with "some great leads" on the sporadic voice issues, and the team welcomes feedback, particularly through the Discord server.

Launch Gameplay Trailer | Marathon - YouTube Launch Gameplay Trailer | Marathon - YouTube
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Players are highlighting potential issues in the responses. "Unless you know where the other teams are spawning, you won’t get much PvP because you won’t hear them shooting," says one fan. "Maybe the fog of war or the sound system is limiting PvP and the fun."

The limited use of your senses comes up in other comments, as does comparisons to Arc Raiders. "I like the idea of the fog of war thing, but it makes the map feel claustrophobic and limited," another reply states. "The scope of Arc Raiders makes you feel like you're an ant in a huge playground."

The frequency mixed with harsh difficulty spikes is creating a difficult environment. "The Marathon PvP feels so sparse if it wasn't for the UESC robots you wouldn’t need to fire your gun at all," a player on Twitter comments.

"I got jumped by a boss, he kept turning invisible and fucking ZOOMING around me, I died so insanely fast and I had good gear too," one person states. "I also had a match where they all swarmed inside of Hauler and cornered me in a bathroom."

This weekend probably won't see substantial balancing changes on this front due to time, but it seems like something Bungie will need to revisit before full release. Then the devs can try prevent players from killing the powerful enemies too quickly, because these problems never fully go away.

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Anthony McGlynn
Contributing Writer

Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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