Final Fantasy 7 Remake director takes a hammer to difficulty discourse as the JRPG reveals ultimate god mode, says he's played games where he "gave up because of the time it takes to level up characters or traverse the game"

Final Fantasy 7 Remake Intergrade
(Image credit: Square Enix)

Final Fantasy 7 Remake Intergrade is officially coming to Switch 2 and Xbox on January 22, and with this launch comes a new "Streamlined Progression" setting that basically says, to hell with difficulty, let's just max everything out so players can experience the story as uninterrupted as possible.

Days after Hollow Knight Silksong reignited the dreadful difficulty discourse due to its harsh learning curve, Square Enix has announced these new versions of Final Fantasy 7 Remake Intergrade that include a setting specifically aimed toward people who simply don't care or don't have time to deal with challenging fights, especially when they have to go back and grind to be appropriately leveled.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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