Bethesda didn't think Fallout 4 having voiced protagonists in the RPG would be so controversial – "we were keeping up with the industry"

Fallout 4
(Image credit: Bethesda)

As far as Bethesda protagonists go, Fallout 4's Nate and Nora aren't quite the blank canvas you might be used to. They both come with a backstory and voice acting that give them a sense of who they are before you dictate where they'll go. While the design call still splits fans today, the RPG's lead designer says it was simply a sign of the times, man.

Speaking to GamesRadar+, Emil Pagliarulo says the call "didn't seem as controversial as it ended up becoming," though you can perhaps see some lessons Bethesda drew from it for Starfield many years later.

Read more of our Fallout 4 interview here – Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game, even in retrospect."

Iain Harris
News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.