As scholars analyze every frame of Donkey Kong Bananza for lore implications, the game's director says "please enjoy it without thinking too deeply about it"

Donkey Kong Bananza DK and Pauline looking intrigued
(Image credit: Nintendo)

Donkey Kong Bananza's director has said not to think too deeply about the lore implications of certain easter eggs in the game.

Speaking to Nintendo Dream (via machine translation), Donkey Kong Bananza director Kazuya Takahashi talked about the decision to include callbacks to previous entries in the series, like the arcade game and Donkey Kong Country. He said that the priority, first and foremost, was to make a Donkey Kong game with the theme of destruction, and that everything else (such as whether Cranky Kong would make an appearance) was secondary.

Scott McCrae
Contributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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