Blizzard reverses course, says Diablo 4 season 8 will nerf "wildly overpowered" builds "in the first week or so" because waiting until midseason "was a really big disrespect to players' time"

Diablo 4 season 8 art
(Image credit: Blizzard)

Blizzard is making some pretty big changes to how it approaches balancing in Diablo 4, with the devs adopting a more "fine-tuned" philosophy starting with the upcoming season 8.

In a roundtable interview attended by GamesRadar+, Diablo 4 lead live game designer Colin Finer spoke at some length about the ever-evolving topic of balance, which, I think it's safe to say, has given Blizzard a lot of headaches since the game's launch in 2023.

"We absolutely want powerful builds, but I think it's finding that sweet spot. We think the Blood Wave fell into a category that was too powerful," Finer said. "There wasn't enough of a journey to actually get to a point where you're just demolishing bosses and enemies. We think that's totally OK and cool for builds to get to that place eventually, but we don't think it should be as easy as, you walk into Torment 1, and you equip one Unique item, and now the game is trivial … in season 8, we're changing our philosophy on balance a little bit."

"Now, our approach going forward, is in the first week or so, early into the season, if we start to see things that are just wildly overpowered, just completely breaking the game, there's no journey to getting to a godlike state, we're gonna act on it quickly so that you aren't necessarily wasting a bunch of time investment," he continued. "We're nipping it in the bud before you spend weeks and weeks building this character … Our approach is trying to be more fine-tuned to make that progression journey more gratifying and that power fantasy, once you realize it, much more satisfying."

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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