Capcom knows it's on a roll, threatens another banger after Resident Evil Requiem, Monster Hunter Stories 3, and Pragmata: "We're not done with 2026 yet"
Onimusha: Way of the Sword is due out this year, and it had better be good
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Capcom seems very aware that it's gone three-for-three this year with back to back banger releases Resident Evil Requiem, Monster Hunter Stories 3, and Pragmata, and it also seems pretty darn confident that its next game coming out this year, Onimusha: Way of the Sword, will live up to the expectations it's set by doing so.
In a new Bluesky post, Capcom USA acknowledges its stellar string of releases with a composite image showing title cards for the above-mentioned games, grayed out with an "out now" banner in front. The only one not grayed out is Onimusha: Way of the Sword, which is due out this year but doesn't have a specific release date just yet. "We're not done with 2026 yet," reads the caption.
We're not done with 2026 yet.
— @capcomusa.com (@capcomusa.com.bsky.social) 2026-04-21T00:28:31.660Z
Considering it's only April, I think most people aren't done with 2026 yet, but point taken. Capcom might as well have said it's not done dominating 2026 yet, because that's clearly the intent. The only thing is, now that it's posted this, it had better really deliver with Onimusha: Way of the Sword. You can't put your hubris on display like that and then fumble the landing. That's like celebrating in the end zone and spraining your ankle. Onimusha: Way of the Sword has to be good now, and thankfully it sounds like it probably will be.
Article continues belowWe had the chance to go hands-on with the action-adventure game late last year and came away impressed. "Amid the throng of best FromSoftware games and the many Souls-inspired games like Elden Ring, Onimusha: Way of the Sword is a welcome breath of fresh-yet-paradoxically-familiar air," wrote GR's James Daly, who noted that the game is "a third-person action-adventure set in a dark world full of danger" and "not really challenging from a combat perspective," just in case you were hoping for something similar to, say Sekiro.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
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