Some Battlefield 6 players still can't hear enemies creeping up on them, so devs are doing "a full pass" to fix niggling sound issues for good: "Hoping we can share more details on that soon"
You'll definitely be able to hear that tank before it gets too close
If you've been encountering problems with Battlefield 6's audio, as many players have, then there's a top-down revamp coming to EA's blockbuster FPS. A complete review of the sound and effects is underway, with the intention of ironing out niggling frustrations people have had since launch.
As much was revealed by Florian Le Bihan, principal game designer on Battlefield 6, in response to a complaint about not hearing in-game footsteps. "The entire in-game audio is receiving a full pass to solve those issues, including fixing some issues that caused some sounds to completely cut," he says on Twitter.
"We're still working on it and verifying the changes but hoping we can share more details on that soon!" he adds. Sound is crucial to playing something like Battlefield 6, where hearing where enemies are can be paramount to your approach.
The entire in-game audio is receiving a full pass to solve those issues, including fixing some issues that caused some sounds to completely cut. We're still working on it and verifying the changes but hoping we can share more details on that soon!November 26, 2025
Footfall has been one of the bigger niggles here, with players suffering from getting blindsided by adversaries they would've been able to counter had they heard their steps nearby. But it's not just reserved to regular boots on the ground.
There have been reports of the same happening for vehicles, whereby literal tanks are pulling up on unsuspecting victims who couldn't hear the thunderous rolling, and other quibbles. Even just from responses to Le Bihan's own tweet include a myriad of examples, suggesting this is close to being game-wide. A fix is in the offing though, and don't worry, you'll definitely hear about this one coming.
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Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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